Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Platforms: make "Low" quality presets work on mobile #44

Open
aras-p opened this issue Oct 18, 2023 · 0 comments
Open

Platforms: make "Low" quality presets work on mobile #44

aras-p opened this issue Oct 18, 2023 · 0 comments
Labels
enhancement New feature or request

Comments

@aras-p
Copy link
Owner

aras-p commented Oct 18, 2023

Today the Low / Very Low quality presets use BC7 texture compression format, which does not work on mobile. Investigate one of these:

  • Either make both BC7 and ASTC (e.g. ASTC 4x4) color data files. Load one or another, depending on GPU capabilities. Quality investigation of ASTC needs to be done.
  • Alternatively, look into UASTC (from Basis Universal). Make one UASTC file, add transcoding code path to whatever GPU supports at load time. Quality investigation needs to be done, as well as figuring out how to best package it within Unity (native code plugin? something else?)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant