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Depends on what you mean by "mobile", since there's a massive variation in device capabilities and performances. While I have not tested on any mobile device, I suspect that things might "just work" on a modern iOS device (e.g. iPhone 14/15), and perhaps on a similarly modern Android device when using Vulkan graphics API. It is very possible that things do not work on older devices, but I both do not have the devices around me to test on, and don't have time to implement support for them. Sorry!
Can it support running on mobile devices?
If not, can you provide some guidance on how to adapt it for mobile devices?
Thanks
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