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Experiencing rendering lag in play mode and gpu usage is 2%(birp)
Seeking to reduce latency
_.Clipchamp.3.mp4
But I've tried Gaussian Splatting VR Viewer
with minimal latency and GPU usage around 30%
I suspect it might be due to shader effects?
As I'm relatively new to Unity, I'm not very familiar with this.
Also, I'd like to ask how to add GaussianSplatURPFeature to the URP renderer settings.
Does URP renderer settings refer to URP global settings?
The following image depicts the current situation in URP
in play mode
Finally, I'm attempting to fix single-pass mode only rendering a single eye(birp)
Below is the relevant information I found Single-pass instanced rendering and custom shaders
but I'm still failing.
I know author doesn't have VR equipment
If someone with the equipment could tell me where the issue lies, that would be great.
The text was updated successfully, but these errors were encountered:
Experiencing rendering lag in play mode and gpu usage is 2%(birp)
So presumably "something" is busy using CPU, and not the GPU. I dont' know what (in my case -- not VR thought -- it's the GPU that is 100% busy). I would suggest opening Unity Profiler and taking a look at where CPU time ends up being spent. Maybe it's completely outside of the gaussian splatting, and "something else" is busy doing something?
Also, I'd like to ask how to add GaussianSplatURPFeature to the URP renderer settings.
Pipeline: BIRP,URP
Unity editor version: 2022.3.7f1/2022.3.8f1
GPU: RTX 2070
Headset: HTC Vive Pro
Experiencing rendering lag in play mode and gpu usage is 2%(birp)
Seeking to reduce latency
_.Clipchamp.3.mp4
But I've tried Gaussian Splatting VR Viewer
with minimal latency and GPU usage around 30%
I suspect it might be due to shader effects?
As I'm relatively new to Unity, I'm not very familiar with this.
Also, I'd like to ask how to add GaussianSplatURPFeature to the URP renderer settings.
![GaussianExample-URP - GSTestScene - Windows, Mac, Linux - Unity 2022 3 8f1_ DX12 2024_1_27 下午 09_22_22](https://private-user-images.githubusercontent.com/150203630/300252718-a44312b5-048e-487c-a4e7-e06d14082c09.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjEyMzA4NjUsIm5iZiI6MTcyMTIzMDU2NSwicGF0aCI6Ii8xNTAyMDM2MzAvMzAwMjUyNzE4LWE0NDMxMmI1LTA0OGUtNDg3Yy1hNGU3LWUwNmQxNDA4MmMwOS5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjQwNzE3JTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI0MDcxN1QxNTM2MDVaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT05MWEwYzIzYjk5YmQ2MDMzYzc2NDY0MWQ4NDJhM2JlZDllZGU3ODNlZGEzYmQ4NWVkYjM0ZDRiYWZkZTRlMDVjJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZhY3Rvcl9pZD0wJmtleV9pZD0wJnJlcG9faWQ9MCJ9.dmBWxVDEkeUnoVwNhe0hODW54eqsQHFG_rnnxWt-Ej0)
![GaussianSplatURPFeature cs - Visual Studio Code 2024_1_27 下午 09_21_12](https://private-user-images.githubusercontent.com/150203630/300252724-93bbd4f8-da2a-41a7-aac2-37581b58ca7d.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjEyMzA4NjUsIm5iZiI6MTcyMTIzMDU2NSwicGF0aCI6Ii8xNTAyMDM2MzAvMzAwMjUyNzI0LTkzYmJkNGY4LWRhMmEtNDFhNy1hYWMyLTM3NTgxYjU4Y2E3ZC5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjQwNzE3JTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI0MDcxN1QxNTM2MDVaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT0xYThkNjk4YmM1NWQyYjcyODJlOTJkZThkNzU2YWM5ZjhlNjFkMWQwYjQzZDBjYTU2ZDAyM2M1ZjBhNTlkMWQ0JlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZhY3Rvcl9pZD0wJmtleV9pZD0wJnJlcG9faWQ9MCJ9.HVzlQ7cdT68_-FDLvyYBSqIS2udsHb-OrDjefI2VLvs)
Does URP renderer settings refer to URP global settings?
The following image depicts the current situation in URP
![1706430427692](https://github.com/HIHHIYAYAYOO/UnityTest/assets/150203630/d971b0ee-c40a-4a6b-9402-705d545dcde2)
in play mode
![-1](https://github.com/HIHHIYAYAYOO/UnityTest/assets/150203630/b6731c5d-3d5c-418a-a543-fc7b1b2540b5)
Finally, I'm attempting to fix single-pass mode only rendering a single eye(birp)
Below is the relevant information I found
Single-pass instanced rendering and custom shaders
but I'm still failing.
I know author doesn't have VR equipment
If someone with the equipment could tell me where the issue lies, that would be great.
The text was updated successfully, but these errors were encountered: