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JoystickIno

A javascript joystick, made with arduino, node.js and websockets.

The basic idea is to have a websocket working as a middleware between the hardware and the browser.

Inputs triggered by the hardware are received by a websocket client implemented on the server (joystick-ino.js), which in turn propagates the update to the socket server (socket.js). Eventually the server broadcasts the message to all the listening clients.

Note: find a more recent version of this project, using a Raspberry PI, in the joy-pi repo.

Usage

  1. Connect the hardware, and run the joystick controller on a node.js server:
node joystick-ino.js

The server runs by default at ws://localhost:8000. Just edit the config.js file, and change address and port.

Keys pressed on the hardware emit a button object, which will be used by the client connected to update game logic (see the following section).

  1. On the client side, you need to include in your page the script joystick-ino-client.js which you can find in the demo directory. Then configure and init the joystick by calling:
JYI.config({
	wsAddress: "ws://localhost:8000",
    inputHandler: buttonHandler    
});

where parameters are:

  • wsAddress: the address at which you are hosting your hardware (see the configuration section below).

  • inputHandler: a reference to a function defined in your code, which is responsible for updating your game logic. As a parameter, it takes a "button" object.

// example of button object
button = {
	command: "fire",
	type: "down"
}
// example of inputHandler function (check /demo/rom.battleDuino.js)
function buttonHandler(button) {
    var command = button.command,
        type = button.type;

    switch (true) {
        case command == "up" && type == "down":
            y = (y <= 0) ? 0 : y - speed;
            break;
        case command == "bottom" && type == "down":
            y = (y + squareW >= canvas.height) ? canvas.height - squareW : y + speed;
            break;
        case command == "left" && type == "down":
            x = (x <= 0) ? 0 : x - speed;
            break;
        case command == "right" && type == "down":
            x = (x + squareW >= canvas.width) ? canvas.width - squareW : x + speed;
            break;
        case command == "fire" && type == "down":
            bX = x; bY = y;
            break;
    };
}

See /demo/rom.battleDuino.js for an usage example.

Configuration

You can configure few options in the config.js file:

// server address
address = "127.0.0.1";

// server port	
port = "8000";

// arduino pins
pins = {
	up: 10,
	bottom: 9,
	left: 11,
	right: 8,
	fire: 12
};

Requirements

  • Arduino board with Firmata library
  • node.js
  • johnny-five module
  • breadboard
  • switches (5)
  • 10k ohm resistors (5)

Schema

schema

What it looks like

picture

References and Credits

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A "javascript joystick", made with arduino, node.js and websockets

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