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FileNotFoundException: Could not locate arcadia.repl.clj.dll or arcadia/repl.clj on load path. #104

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acron0 opened this issue Jan 16, 2015 · 5 comments

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@acron0
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acron0 commented Jan 16, 2015

A fresh Unity project (4.6.1f, Pro, Trial) on Windows 8.1 produces this when trying to start the REPL. Code was pulled from GitHub ~10 mins ago.

System.IO.FileNotFoundException: Could not locate arcadia.repl.clj.dll or arcadia/repl.clj on load path.
  at clojure.lang.RT.load (System.String relativePath, Boolean failIfNotFound) [0x00000] in         <filename unknown>:0 
  at clojure.lang.RT.load (System.String relativePath) [0x00000] in <filename unknown>:0 
  at ClojureRepl.StartREPL () [0x00000] in C:\Users\Antony\Documents\Scratch\ArcadiaExample\Assets\Arcadia\Editor\ClojureRepl.cs:30 
  at ClojureRepl..cctor () [0x00005] in C:\Users\Antony\Documents\Scratch\ArcadiaExample\Assets\Arcadia\Editor\ClojureRepl.cs:16 
UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])

I'll have a quick look at a fix but no promises.

@acron0
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acron0 commented Jan 16, 2015

Ok, so it looks like this issue is a dupe of #44

Windows needs your love!

@timsgardner
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It does! We're getting there...

@nasser
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nasser commented Jan 18, 2015

Yup yup. New label created just for Windows. We will fix it.

@5alamander
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Help... o(╯□╰)o ...

FileNotFoundException: Could not locate Arcadia.Scripts.new_component.clj.dll or Arcadia/Scripts/new_component.clj on load path.
clojure.lang.RT.load (System.String relativePath, Boolean failIfNotFound)
clojure.lang.RT.load (System.String relativePath)
clojure/core$load$fn__17938__17942.invoke ()
clojure/core$load__17945.doInvoke (System.Object )
clojure.lang.RestFn.invoke (System.Object arg1)
clojure/core$load_one__17818.invoke (System.Object , System.Object , System.Object )
clojure/core$compile$fn__17952__17956.invoke ()
clojure/core$compile__17959.invoke (System.Object )
clojure.lang.Var.invoke (System.Object arg1)
ClojureAssetPostprocessor.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromAssetPaths) (at Assets/Arcadia/Editor/ClojureAssetPostprocessor.cs:87)
UnityEngine.Debug:LogException(Exception)
ClojureAssetPostprocessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Arcadia/Editor/ClojureAssetPostprocessor.cs:92)
UnityEditor.DockArea:OnGUI()

@nasser
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nasser commented Dec 4, 2018

Seems to be fixed as of the latest beta, Windows 10, Unity 2018.2.18f1. This likely got fixed along the way.

@nasser nasser closed this as completed Dec 4, 2018
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