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Had to switch platform (File -> Build Settings...) to PC, Mac & Linux Standalone to get a connection to the repl, since the default Web Player does not support incoming TCP connections (with good reason, I suppose).
Took me some time to notice the small warning and figure it out. Maybe this should be stated in the README?
So, I got (+ 2 2) evaluated, and I managed to create a UnityEngine.GameObject. Apart from this, I have no clue about what I'm doing ;-) Looking forward to some more documentation :-)
The text was updated successfully, but these errors were encountered:
Good catch. There are a couple of build settings that need to be in place for it to work, actually, including setting the .NET API Compatibility to not be .NET Subset. These should be in the README, and we're going to want a way to automatically configure this stuff.
Exciting that you got a REPL up and running! Did you do it from Emacs or Sublime?
We are working on better wrappers for the interop stuff (we already have a pretty solid get-component implementation) and a way to write components.
I just used the ruby-script from the shell directly. I wanted to do it with Emacs (since I'm normally using nrepl/cider), but I'm not sure how Inferior Lisp works?
Had to switch platform (File -> Build Settings...) to PC, Mac & Linux Standalone to get a connection to the repl, since the default Web Player does not support incoming TCP connections (with good reason, I suppose).
Took me some time to notice the small warning and figure it out. Maybe this should be stated in the README?
So, I got (+ 2 2) evaluated, and I managed to create a UnityEngine.GameObject. Apart from this, I have no clue about what I'm doing ;-) Looking forward to some more documentation :-)
The text was updated successfully, but these errors were encountered: