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1.1.0

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@arcadiogarcia arcadiogarcia released this 18 Nov 23:04
· 14 commits to master since this release

This is the second release, and includes many incremental improvements and fixes:

  • Multiple inheritance / composition: You can create preset that inherit their variables and colliders from multiple other presets, and will use composition to preserve the event handlers and functionality of the parent presets.
  • Full support for 3d collisions (including code for some colliders)
  • 'Cavalier' and 'Vanishing point' animation proxies that enable to create 3d games that are rendered in 2d
  • Collider tags for easy identification
  • The default collision algorithm performance has been greatly improved (recalculating only the necessary collisions)
  • The collision algorithm can be replaced by your own (in case you want to implement something fancy like octrees)
  • A custom loader (loading screen) can be set
  • Objects can now be deleted from a loaded level
  • Levels can now be loaded from an XML string, not only a file
  • Windows 10 Notifications and Camera preset
  • Bug fixes and performance improvements