1.1.0
This is the second release, and includes many incremental improvements and fixes:
- Multiple inheritance / composition: You can create preset that inherit their variables and colliders from multiple other presets, and will use composition to preserve the event handlers and functionality of the parent presets.
- Full support for 3d collisions (including code for some colliders)
- 'Cavalier' and 'Vanishing point' animation proxies that enable to create 3d games that are rendered in 2d
- Collider tags for easy identification
- The default collision algorithm performance has been greatly improved (recalculating only the necessary collisions)
- The collision algorithm can be replaced by your own (in case you want to implement something fancy like octrees)
- A custom loader (loading screen) can be set
- Objects can now be deleted from a loaded level
- Levels can now be loaded from an XML string, not only a file
- Windows 10 Notifications and Camera preset
- Bug fixes and performance improvements