2.11.0
- IntroJS is now a soft dependency which you only need to install for the tutorial
- Inverted default Combat Tracker visibility setting
Added
- Removed the concept of turns from the Combat Tracker:
- Previous and Next turn buttons are hidden
- No combatant is highlighted as the current combatant as there is no one taking their turn (requires v9d2 or later)
- Keybindings for switching phase and round as well as toggling app visibility (requires v9d2 or later)
- Major rework of the HUD feature which has been renamed to the more generic "Attack Display" and now includes an option to display the last roll in the Combat Tracker
Fixed
- Always move above SmallTime no matter what it's height happens to be
- Attack Display works with MidiQoL
- Attack Display HUD is more consistently centered
Full Changelog: 2.10.0...2.11.0