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Releases: arcanistzed/scs

Window Closing

05 Sep 03:02
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  • Fix window closing by removing app from ui.windows
  • Fix typos

2.7.0

31 Aug 01:05
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  • Add scsPhaseChanged and scsRoundChanged hooks
  • Use PIXI for the HUD to make it always show up. In addition, the HUD was redesigned. It now also only shows up during the Attack phase.

Attack Roll HUD

29 Aug 22:55
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In order to ease determining the attack order (for example, in the default attack phase), the module shows you the last attack roll in the token's HUD. This currently only works in D&D 5e and PF 2e.

More API and Fixes

26 Aug 21:39
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  • Exposed round (.changeRound(delta)) and phase (.changePhase(delta)) switching in the public API
  • Fix app border appearing incorrectly
  • Updated libWrapper shim with dialog removed
  • Migrated API to game.modules.get("scs")?.api
  • Added optional parameter to hideTracker (which has been renamed to defaultTracker), allowing you to instead show the tracker if hidden
  • Added optional parameter to stopTutorial() allowing you to also close the tutorial at the same time
  • Fix a bug where the phase would be stuck in an invalid state after the names are changed
  • Updated localisations

2.4.6

15 Aug 16:28
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  • Fix action locking for Magic phase
  • Removed Argon's "End Turn" button

Cycles & Smooth scrolling

14 Aug 03:05
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  • Implemented cycles (which are one complete run through all phases) in order to allow for the round to end after three as per SCSv2
  • Added animated smooth scrolling when there are too many phases to fit in the box

2.2.1

13 Aug 20:32
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Fix typo and fix not working on Firefox

Stacks

13 Aug 00:20
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  • Phases now stack when there is more than three (instead of making them really small)
  • Renamed Spells to Magic and added other new terminology from SCSv2

Update for players

12 Aug 01:56
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Fixed app not updating for players

2.1.0

07 Aug 19:06
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  • Whetstone compatibility
  • Allow switching to any phase by clicking on it
  • Alert if using a game system that doesn't have Action Locking yet
  • Don't allow rounds below zero