Releases: arcanistzed/scs
Releases · arcanistzed/scs
Window Closing
- Fix window closing by removing app from
ui.windows
- Fix typos
2.7.0
- Add
scsPhaseChanged
andscsRoundChanged
hooks - Use PIXI for the HUD to make it always show up. In addition, the HUD was redesigned. It now also only shows up during the Attack phase.
Attack Roll HUD
In order to ease determining the attack order (for example, in the default attack phase), the module shows you the last attack roll in the token's HUD. This currently only works in D&D 5e and PF 2e.
More API and Fixes
- Exposed round (
.changeRound(delta)
) and phase (.changePhase(delta)
) switching in the public API - Fix app border appearing incorrectly
- Updated libWrapper shim with dialog removed
- Migrated API to
game.modules.get("scs")?.api
- Added optional parameter to
hideTracker
(which has been renamed todefaultTracker
), allowing you to instead show the tracker if hidden - Added optional parameter to
stopTutorial()
allowing you to also close the tutorial at the same time - Fix a bug where the phase would be stuck in an invalid state after the names are changed
- Updated localisations
2.4.6
Cycles & Smooth scrolling
- Implemented cycles (which are one complete run through all phases) in order to allow for the round to end after three as per SCSv2
- Added animated smooth scrolling when there are too many phases to fit in the box
2.2.1
Fix typo and fix not working on Firefox
Stacks
Update for players
Fixed app not updating for players
2.1.0
- Whetstone compatibility
- Allow switching to any phase by clicking on it
- Alert if using a game system that doesn't have Action Locking yet
- Don't allow rounds below zero