Releases: arcanistzed/scs
Releases · arcanistzed/scs
API & Action Locking
- Works with Core rounds: switching SCS rounds will update the default combat tracker
- Fix app not appearing in the right position when the canvas is disabled or no scene is activated
- Added Action Locking which restricts actions based on the current phase. Only works for known phases (Move, Attacks, Spells). Feel free to make suggestions on my discord server for more phases that could have Action Locking.
- Switched to
esmodules
and opened up some functions as an API
Color Generation
- Moved Foundry-style theme to the IntroJS library itself
- Fixed window briefly showing when clicking ":rainbow: Generate" in settings
- Color generation is much faster and more reliable (thanks to @LukeAbby)
- Added error handling for when no color is findable
Updated translations
1.2.2 Merge branch 'main' of github.com:arcanistzed/scs
Fix build
1.2.1 Update main.yml
Alternate Appearance
Added an option to invert the appearance of the active phase, so that it's lighter than the others rather than darker.
Updated localizations
1.0.2 Clarification
Bug Fixes
- Fix new color generator
- Fix player sync
Big Update!
Update loops
There was a super annoying bug where the app would go into an update loop which took like 10 hours to debug
For those without SmallTime
- Fixed a bug for anyone that doesn't have SmallTime installed