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Releases: arcanistzed/scs

API & Action Locking

03 Aug 14:47
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  • Works with Core rounds: switching SCS rounds will update the default combat tracker
  • Fix app not appearing in the right position when the canvas is disabled or no scene is activated
  • Added Action Locking which restricts actions based on the current phase. Only works for known phases (Move, Attacks, Spells). Feel free to make suggestions on my discord server for more phases that could have Action Locking.
  • Switched to esmodules and opened up some functions as an API

Color Generation

01 Aug 02:46
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  • Moved Foundry-style theme to the IntroJS library itself
  • Fixed window briefly showing when clicking ":rainbow: Generate" in settings
  • Color generation is much faster and more reliable (thanks to @LukeAbby)
  • Added error handling for when no color is findable

Updated translations

17 Jul 19:40
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1.2.2

Merge branch 'main' of github.com:arcanistzed/scs

Fix build

17 Jul 19:15
07d33c3
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1.2.1

Update main.yml

Alternate Appearance

17 Jul 19:12
81a2b1c
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Added an option to invert the appearance of the active phase, so that it's lighter than the others rather than darker.

Updated localizations

15 Jul 01:19
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1.0.2

Clarification

Bug Fixes

15 Jul 00:33
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  • Fix new color generator
  • Fix player sync

Big Update!

14 Jul 05:00
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  • A tutorial for using it with IntroJS
  • More integration with AboutTime
  • Better localization and the ability to give custom names to phases
  • Randomly generated colors
  • Up to 50 phases! (I'm not sure why you would want anywhere near that many)

Update loops

25 Jun 21:08
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There was a super annoying bug where the app would go into an update loop which took like 10 hours to debug

For those without SmallTime

25 Jun 03:35
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  • Fixed a bug for anyone that doesn't have SmallTime installed