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Player.h
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Player.h
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/*
* ArcEmu MMORPG Server
* Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/>
* Copyright (C) 2008-2009 <http://www.ArcEmu.org/>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef _PLAYER_H
#define _PLAYER_H
struct BGScore;
#ifdef ENABLE_ACHIEVEMENTS
class AchievementMgr;
#endif
class Channel;
class Creature;
class Battleground;
class TaxiPath;
class GameObject;
class Transporter;
class Corpse;
class Guild;
struct GuildRank;
class Pet;
class Vehicle;
class Charter;
class LFGMatch;
struct LevelInfo;
class SpeedDetector;
#define PLAYER_NORMAL_RUN_SPEED 7.0f
#define PLAYER_NORMAL_SWIM_SPEED 4.722222f
#define PLAYER_NORMAL_FLIGHT_SPEED 7.0f
#define PLAYER_HONORLESS_TARGET_SPELL 2479
#define MONSTER_NORMAL_RUN_SPEED 8.0f
/* action button defines */
#define PLAYER_ACTION_BUTTON_COUNT 132
#define PLAYER_ACTION_BUTTON_SIZE PLAYER_ACTION_BUTTON_COUNT * sizeof(ActionButton)
#define MAX_SPEC_COUNT 2
#define GLYPHS_COUNT 6
#define PLAYER_LEVEL_CAP_70 80
#define PLAYER_LEVEL_CAP 80
#define PLAYER_ARENA_MIN_LEVEL 70
#define PLAYER_EXPLORED_ZONES_LENGTH 128
#ifdef ENABLE_ACHIEVEMENTS
#define ACHIEVEMENT_SEND_DELAY 1000 //we have this delay of sending auras to other players so client will have time to create object first
#endif
#define LOGIN_CIENT_SEND_DELAY 1000 //we have this delay of sending auras to other players so client will have time to create object first
#define TOTAL_NORMAL_RUNE_TYPES 3
#define TOTAL_USED_RUNES (TOTAL_NORMAL_RUNE_TYPES*2)
#define TOTAL_RUNE_TYPES 4
#define MAX_RUNE_VALUE 1
//====================================================================
// Inventory
// Holds the display id and item type id for objects in
// a character's inventory
//====================================================================
enum Classes
{
WARRIOR = 1,
PALADIN = 2,
HUNTER = 3,
ROGUE = 4,
PRIEST = 5,
DEATHKNIGHT = 6,
SHAMAN = 7,
MAGE = 8,
WARLOCK = 9,
DRUID = 11,
};
enum Races
{
RACE_HUMAN = 1,
RACE_ORC = 2,
RACE_DWARF = 3,
RACE_NIGHTELF = 4,
RACE_UNDEAD = 5,
RACE_TAUREN = 6,
RACE_GNOME = 7,
RACE_TROLL = 8,
RACE_BLOODELF = 10,
RACE_DRAENEI = 11,
};
enum ShapeshiftForm
{
FORM_NORMAL = 0,
FORM_CAT = 1,
FORM_TREE = 2,
FORM_TRAVEL = 3,
FORM_AQUA = 4,
FORM_BEAR = 5,
FORM_AMBIENT = 6,
FORM_GHOUL = 7,
FORM_DIREBEAR = 8,
FORM_SHADOWDANCE = 13,
FORM_CREATUREBEAR = 14,
FORM_GHOSTWOLF = 16,
FORM_BATTLESTANCE = 17,
FORM_DEFENSIVESTANCE = 18,
FORM_BERSERKERSTANCE = 19,
FORM_DEMON = 22,
FORM_SWIFT = 27,
FORM_SHADOW = 28,
FORM_FLIGHT = 29,
FORM_STEALTH = 30,
FORM_MOONKIN = 31,
FORM_SPIRITOFREDEMPTION = 32,
};
enum PlayerStatus
{
NONE = 0,
TRANSFER_PENDING = 1,
};
enum RankTitles
{
PVPTITLE_NONE = 0,
PVPTITLE_PRIVATE = 1,
PVPTITLE_CORPORAL = 2,
PVPTITLE_SERGEANT = 3,
PVPTITLE_MASTER_SERGEANT = 4,
PVPTITLE_SERGEANT_MAJOR = 5,
PVPTITLE_KNIGHT = 6,
PVPTITLE_KNIGHT_LIEUTENANT = 7,
PVPTITLE_KNIGHT_CAPTAIN = 8,
PVPTITLE_KNIGHT_CHAMPION = 9,
PVPTITLE_LIEUTENANT_COMMANDER = 10,
PVPTITLE_COMMANDER = 11,
PVPTITLE_MARSHAL = 12,
PVPTITLE_FIELD_MARSHAL = 13,
PVPTITLE_GRAND_MARSHAL = 14,
PVPTITLE_SCOUT = 15,
PVPTITLE_GRUNT = 16,
PVPTITLE_HSERGEANT = 17,
PVPTITLE_SENIOR_SERGEANT = 18,
PVPTITLE_FIRST_SERGEANT = 19,
PVPTITLE_STONE_GUARD = 20,
PVPTITLE_BLOOD_GUARD = 21,
PVPTITLE_LEGIONNAIRE = 22,
PVPTITLE_CENTURION = 23,
PVPTITLE_CHAMPION = 24,
PVPTITLE_LIEUTENANT_GENERAL = 25,
PVPTITLE_GENERAL = 26,
PVPTITLE_WARLORD = 27,
PVPTITLE_HIGH_WARLORD = 28,
PVPTITLE_GLADIATOR = 29,
PVPTITLE_DUELIST = 30,
PVPTITLE_RIVAL = 31,
PVPTITLE_CHALLENGER = 32,
PVPTITLE_SCARAB_LORD = 33,
PVPTITLE_CONQUEROR = 34,
PVPTITLE_JUSTICAR = 35,
PVPTITLE_CHAMPION_OF_THE_NAARU = 36,
PVPTITLE_MERCILESS_GLADIATOR = 37,
PVPTITLE_OF_THE_SHATTERED_SUN = 38,
PVPTITLE_HAND_OF_ADAL = 39,
PVPTITLE_VENGEFUL_GLADIATOR = 40,
PVPTITLE_BATTLEMASTER = 41,
PVPTITLE_THE_SEEKER = 42,
PVPTITLE_ELDER = 43,
PVPTITLE_FLAME_WARDEN = 44,
PVPTITLE_FLAME_KEEPER = 45,
PVPTITLE_THE_EXALTED = 46,
PVPTITLE_THE_EXPLORER = 47,
PVPTITLE_THE_DIPLOMAT = 48,
PVPTITLE_BRUTAL_GLADIATOR = 49,
PVPTITLE_ARENA_MASTER = 50,
PVPTITLE_SALTY = 51,
PVPTITLE_CHEF = 52,
PVPTITLE_THE_SUPREME = 53,
PVPTITLE_OF_THE_TEN_STORMS = 54,
PVPTITLE_OF_THE_EMERALD_DREAM = 55,
PVPTITLE_DEADLY_GLADIATOR = 56,
PVPTITLE_PROPHET = 57,
PVPTITLE_THE_MALEFIC = 58,
PVPTITLE_STALKER = 59,
PVPTITLE_OF_THE_EBON_BLADE = 60,
PVPTITLE_ARCHMAGE = 61,
PVPTITLE_WARBRINGER = 62,
PVPTITLE_ASSASSIN = 63,
PVPTITLE_GRAND_MASTER_ALCHEMIST = 64,
PVPTITLE_GRAND_MASTER_BLACKSMITH = 65,
PVPTITLE_IRON_CHEF = 66,
PVPTITLE_GRAND_MASTER_ENCHANTER = 67,
PVPTITLE_GRAND_MASTER_ENGINEER = 68,
PVPTITLE_DOCTOR = 69,
PVPTITLE_GRAND_MASTER_ANGLER = 70,
PVPTITLE_GRAND_MASTER_HERBALIST = 71,
PVPTITLE_GRAND_MASTER_SCRIBE = 72,
PVPTITLE_GRAND_MASTER_JEWLCRAFTER = 73,
PVPTITLE_GRAND_MASTER_LETHERWORKER = 74,
PVPTITLE_GRAND_MASTER_MINER = 75,
PVPTITLE_GRAND_MASTER_SKINNER = 76,
PVPTITLE_GRAND_MASTER_TAILOR = 77,
PVPTITLE_OF_QUEL_THALAS = 78,
PVPTITLE_OF_ARGUS = 79,
PVPTITLE_OF_KHAZ_MODAN = 80,
PVPTITLE_OF_GNOMEREGAN = 81,
PVPTITLE_THE_LION_HEARTHED = 82,
PVPTITLE_CHAMPION_OF_ELUNE = 83,
PVPTITLE_HERO_OF_ORGIMMAR = 84,
PVPTITLE_PLAINSRUNNER = 85,
PVPTITLE_OF_THE_DARKSPEARTRIPE = 86,
PVPTITLE_THE_FORSAKEN = 87,
PVPTITLE_THE_MAGIC_SEEKER = 88,
PVPTITLE_TWILIGHT_VANQUISHER = 89,
PVPTITLE_CONQUEROR_OF_NAXXRAMAS = 90,
PVPTITLE_HERO_OF_NORTHREND = 91,
PVPTITLE_THE_HALLOWED = 92,
PVPTITLE_LOREMASTER = 93,
PVPTITLE_OF_THE_ALLIANCE = 94,
PVPTITLE_OF_THE_HORDE = 95,
PVPTITLE_THE_FLAWLESS_VICTOR = 96,
PVPTITLE_CHAMPION_OF_THE_FROZEN_WASTES = 97,
PVPTITLE_AMBASSADOR = 98,
PVPTITLE_THE_ARGENT_CHAMPION = 99,
PVPTITLE_GUARDIAN_OF_CENARIUS = 100,
PVPTITLE_BREWMASTER = 101,
PVPTITLE_MERRYMAKER = 102,
PVPTITLE_THE_LOVE_FOOL = 103,
PVPTITLE_MATRON = 104,
PVPTITLE_PATRON = 105,
PVPTITLE_OBSIDIAN_SLAYER = 106,
PVPTITLE_OF_THE_NIGHTFALL = 107,
PVPTITLE_THE_IMMORTAL = 108,
PVPTITLE_THE_UNDYING = 109,
PVPTITLE_JENKINS = 110,
PVPTITLE_BLOODSAIL_ADMIRAL = 111,
PVPTITLE_THE_INSANE = 112,
PVPTITLE_OF_THE_EXODAR = 113,
PVPTITLE_OF_DARNASSUS = 114,
PVPTITLE_OF_IRONFORGE = 115,
PVPTITLE_OF_STORMWIND = 116,
PVPTITLE_OF_ORGRIMMAR = 117,
PVPTITLE_OF_SENJIN = 118,
PVPTITLE_OF_SILVERMOON = 119,
PVPTITLE_OF_TUNDERBLUFF = 120,
PVPTITLE_OF_THE_UNDERCITY = 121,
PVPTITLE_THE_NOBLE = 122,
PVPTITLE_CRUSADER = 123,
PVPTITLE_DEATHS_DEMISE = 124,
PVPTITLE_CELESTIAL_DEFENDER = 125,
PVPTITLE_CONQUEROR_OF_ULDUAR = 126,
PVPTITLE_CHAMPION_OF_ULDUAR = 127,
PVPTITLE_VANQUISHER = 128,
PVPTITLE_STARCALLER = 129,
PVPTITLE_THE_ASTRAL_WALKER = 130,
PVPTITLE_HERALD_OF_THE_TITANS = 131,
PVPTITLE_END = 132,
};
enum PvPAreaStatus
{
AREA_ALLIANCE = 1,
AREA_HORDE = 2,
AREA_CONTESTED = 3,
AREA_PVPARENA = 4,
};
enum PlayerMovementType
{
MOVE_ROOT = 1,
MOVE_UNROOT = 2,
MOVE_WATER_WALK = 3,
MOVE_LAND_WALK = 4,
};
enum PlayerSpeedType
{
RUN = 1,
RUNBACK = 2,
SWIM = 3,
SWIMBACK = 4,
WALK = 5,
FLY = 6,
};
enum Standing
{
STANDING_HATED,
STANDING_HOSTILE,
STANDING_UNFRIENDLY,
STANDING_NEUTRAL,
STANDING_FRIENDLY,
STANDING_HONORED,
STANDING_REVERED,
STANDING_EXALTED
};
enum PlayerFlags
{
PLAYER_FLAG_PARTY_LEADER = 0x01,
PLAYER_FLAG_AFK = 0x02,
PLAYER_FLAG_DND = 0x04,
PLAYER_FLAG_GM = 0x08,
PLAYER_FLAG_DEATH_WORLD_ENABLE = 0x10,
PLAYER_FLAG_RESTING = 0x20,
PLAYER_FLAG_UNKNOWN1 = 0x40,
PLAYER_FLAG_FREE_FOR_ALL_PVP = 0x80,
PLAYER_FLAG_UNKNOWN2 = 0x100,
PLAYER_FLAG_PVP_TOGGLE = 0x200,
PLAYER_FLAG_NOHELM = 0x400,
PLAYER_FLAG_NOCLOAK = 0x800,
PLAYER_FLAG_NEED_REST_3_HOURS = 0x1000,
PLAYER_FLAG_NEED_REST_5_HOURS = 0x2000,
PLAYER_FLAG_PVP = 0x40000,
};
enum CharterTypes
{
CHARTER_TYPE_GUILD = 0,
CHARTER_TYPE_ARENA_2V2 = 1,
CHARTER_TYPE_ARENA_3V3 = 2,
CHARTER_TYPE_ARENA_5V5 = 3,
NUM_CHARTER_TYPES = 4,
};
enum ArenaTeamTypes
{
ARENA_TEAM_TYPE_2V2 = 0,
ARENA_TEAM_TYPE_3V3 = 1,
ARENA_TEAM_TYPE_5V5 = 2,
NUM_ARENA_TEAM_TYPES = 3,
};
enum CooldownTypes
{
COOLDOWN_TYPE_SPELL = 0,
COOLDOWN_TYPE_CATEGORY = 1,
NUM_COOLDOWN_TYPES,
};
enum LootType
{
LOOT_CORPSE = 1,
LOOT_SKINNING = 2,
LOOT_FISHING = 3,
LOOT_PICKPOCKETING = 2, // 4 unsupported by client, sending LOOT_SKINNING instead
LOOT_DISENCHANTING = 2, // 5 unsupported by client, sending LOOT_SKINNING instead
LOOT_PROSPECTING = 2, // 6 unsupported by client, sending LOOT_SKINNING instead
LOOT_MILLING = 2,
LOOT_INSIGNIA = 2 // 7 unsupported by client, sending LOOT_SKINNING instead
};
enum ModType
{
MOD_MELEE = 0,
MOD_RANGED = 1,
MOD_SPELL = 2
};
struct spells
{
uint16 spellId;
uint16 slotId;
};
/**
TalentTree table
mage - arcane - 81
mage - fire - 41
mage - frost - 61
rogue - assassination - 182
rogue - combat - 181
rogue - subelty - 183
warlock - affliction - 302
warlock - demonology - 303
warlock - destruction - 301
warrior - arms - 161
warrior - fury - 163
warrior - protection - 164
shaman - elemental - 261
shaman - enchantment - 263
shaman - restoration - 262
paladin - holy - 382
paladin - protection - 383
paladin - retribution - 381
death knight - blood - 398
death knight - frost - 399
death knight - unholy - 400
priest - discipline - 201
priest - holy - 202
priest - shadow - 203
hunter - beast - 361
hunter - marksmanship - 363
hunter - survival - 362
druid - balance - 283
druid - feral combat - 281
druid - restoration - 282
*/
static const uint32 TalentTreesPerClass[DRUID+1][3] =
{
{ 0, 0, 0 }, // NONE
{ 161, 163, 164 }, // WARRIOR
{ 382, 383, 381 }, // PALADIN
{ 361, 363, 362 }, // HUNTER
{ 182, 181, 183 }, // ROGUE
{ 201, 202, 203 }, // PRIEST
{ 398, 399, 400 }, // DEATH KNIGHT
{ 261, 263, 262 }, // SHAMAN
{ 81, 41, 61 }, // MAGE
{ 302, 303, 301 }, // WARLOCK
{ 0, 0, 0 }, // NONE
{ 283, 281, 282 }, // DRUID
};
#pragma pack(push,1)
struct ActionButton
{
uint16 Action;
uint8 Type;
uint8 Misc;
};
#pragma pack(pop)
struct CreateInfo_ItemStruct
{
uint32 protoid;
uint8 slot;
uint32 amount;
};
struct CreateInfo_SkillStruct
{
uint32 skillid;
uint32 currentval;
uint32 maxval;
};
struct CreateInfo_ActionBarStruct
{
uint32 button;
uint32 action; //VLack: Aspire has this as 32bit
uint32 type;
uint32 misc;
};
struct PlayerCreateInfo{
uint8 index;
uint8 race;
uint32 factiontemplate;
uint8 class_;
uint32 mapId;
uint32 zoneId;
float positionX;
float positionY;
float positionZ;
uint16 displayId;
uint8 strength;
uint8 ability;
uint8 stamina;
uint8 intellect;
uint8 spirit;
uint32 health;
uint32 mana;
uint32 rage;
uint32 focus;
uint32 energy;
uint32 attackpower;
float mindmg;
float maxdmg;
uint32 introid;
uint32 taximask[12];
std::list<CreateInfo_ItemStruct> items;
std::list<CreateInfo_SkillStruct> skills;
std::list<CreateInfo_ActionBarStruct> actionbars;
std::set<uint32> spell_list;
//uint32 item[10];
//uint8 item_slot[10];
//uint16 spell[10];
};
struct DamageSplit
{
Player* caster;
Aura* aura;
uint32 miscVal;
union
{
uint32 damage;
float damagePCT;
};
};
struct LoginAura
{
uint32 id;
uint32 dur;
bool positive;
uint32 charges;
};
// Dodge ( class base ) - UNUSED, Warrior, Paladin, Hunter, Rogue, Priest, Death Knight(taken from pala), Shaman, Mage, Warlock, UNUSED, Druid
const float baseDodge[12] = { 0.0f, 0.7580f, 0.6520f, -5.4500f, -0.5900f, 3.1830f, 0.6520f, 1.6750f, 3.4575f, 2.0350f, 0.0f, -1.8720f };
// Dodge ( class ratio ) - UNUSED, Warrior, Paladin, Hunter, Rogue, Priest, Death Knight(taken from pala), Shaman, Mage, Warlock, UNUSED, Druid
// TODO: get proper ratios for all levels, we only have values for level 70 currently
const float dodgeRatio[PLAYER_LEVEL_CAP][12] = {
{0.000000f , 5.000000f , 5.000000f , 5.000000f , 5.000000f , 5.000000f , 5.000000f , 5.000000f , 5.000000f , 5.000000f , 0.000000f , 5.000000f , } , // Level 1
{0.000000f , 5.000000f , 5.000000f , 5.000000f , 5.000000f , 5.000000f , 5.000000f , 5.000000f , 5.000000f , 5.000000f , 0.000000f , 5.000000f , } , // Level 2
{0.000000f , 5.157590f , 5.000000f , 5.000000f , 5.000000f , 5.000000f , 5.000000f , 5.000000f , 5.000000f , 5.000000f , 0.000000f , 5.000000f , } , // Level 3
{0.000000f , 6.017188f , 5.014323f , 5.014323f , 5.000000f , 5.014323f , 5.014323f , 5.014323f , 5.014323f , 5.014323f , 0.000000f , 5.000000f , } , // Level 4
{0.000000f , 6.793599f , 5.661333f , 5.661333f , 5.000000f , 5.661333f , 5.661333f , 5.661333f , 5.661333f , 5.661333f , 0.000000f , 5.000000f , } , // Level 5
{0.000000f , 7.508715f , 6.257262f , 6.257262f , 5.005810f , 6.257262f , 6.257262f , 6.257262f , 6.257262f , 6.257262f , 0.000000f , 5.000000f , } , // Level 6
{0.000000f , 8.176156f , 6.813463f , 6.813463f , 5.450771f , 6.813463f , 6.813463f , 6.813463f , 6.813463f , 6.813463f , 0.000000f , 5.000000f , } , // Level 7
{0.000000f , 8.805091f , 7.337576f , 7.337576f , 5.870061f , 7.337576f , 7.337576f , 7.337576f , 7.337576f , 7.337576f , 0.000000f , 5.000000f , } , // Level 8
{0.000000f , 9.402047f , 7.835039f , 7.835039f , 6.268031f , 7.835039f , 7.835039f , 7.835039f , 7.835039f , 7.835039f , 0.000000f , 5.000000f , } , // Level 9
{0.000000f , 9.971868f , 8.309890f , 8.309890f , 6.647912f , 8.309890f , 8.309890f , 8.309890f , 8.309890f , 8.309890f , 0.000000f , 5.000000f , } , // Level 10
{0.000000f , 10.518271f , 8.765226f , 8.765226f , 7.012181f , 8.765226f , 8.765226f , 8.765226f , 8.765226f , 8.765226f , 0.000000f , 5.156022f , } , // Level 11
{0.000000f , 11.044185f , 9.203487f , 9.203487f , 7.362790f , 9.203487f , 9.203487f , 9.203487f , 9.203487f , 9.203487f , 0.000000f , 5.413823f , } , // Level 12
{0.000000f , 11.551964f , 9.626636f , 9.626636f , 7.701309f , 9.626636f , 9.626636f , 9.626636f , 9.626636f , 9.626636f , 0.000000f , 5.662734f , } , // Level 13
{0.000000f , 12.043536f , 10.036280f , 10.036280f , 8.029024f , 10.036280f , 10.036280f , 10.036280f , 10.036280f , 10.036280f , 0.000000f , 5.903701f , } , // Level 14
{0.000000f , 12.520508f , 10.433757f , 10.433757f , 8.347005f , 10.433757f , 10.433757f , 10.433757f , 10.433757f , 10.433757f , 0.000000f , 6.137511f , } , // Level 15
{0.000000f , 12.984231f , 10.820192f , 10.820192f , 8.656154f , 10.820192f , 10.820192f , 10.820192f , 10.820192f , 10.820192f , 0.000000f , 6.364827f , } , // Level 16
{0.000000f , 13.435856f , 11.196547f , 11.196547f , 8.957237f , 11.196547f , 11.196547f , 11.196547f , 11.196547f , 11.196547f , 0.000000f , 6.586212f , } , // Level 17
{0.000000f , 13.876376f , 11.563647f , 11.563647f , 9.250917f , 11.563647f , 11.563647f , 11.563647f , 11.563647f , 11.563647f , 0.000000f , 6.802153f , } , // Level 18
{0.000000f , 14.306651f , 11.922209f , 11.922209f , 9.537767f , 11.922209f , 11.922209f , 11.922209f , 11.922209f , 11.922209f , 0.000000f , 7.013073f , } , // Level 19
{0.000000f , 14.727435f , 12.272863f , 12.272863f , 9.818290f , 12.272863f , 12.272863f , 12.272863f , 12.272863f , 12.272863f , 0.000000f , 7.219340f , } , // Level 20
{0.000000f , 15.139391f , 12.616159f , 12.616159f , 10.092928f , 12.616159f , 12.616159f , 12.616159f , 12.616159f , 12.616159f , 0.000000f , 7.421279f , } , // Level 21
{0.000000f , 15.543108f , 12.952590f , 12.952590f , 10.362072f , 12.952590f , 12.952590f , 12.952590f , 12.952590f , 12.952590f , 0.000000f , 7.619180f , } , // Level 22
{0.000000f , 15.939111f , 13.282593f , 13.282593f , 10.626074f , 13.282593f , 13.282593f , 13.282593f , 13.282593f , 13.282593f , 0.000000f , 7.813299f , } , // Level 23
{0.000000f , 16.327870f , 13.606558f , 13.606558f , 10.885247f , 13.606558f , 13.606558f , 13.606558f , 13.606558f , 13.606558f , 0.000000f , 8.003867f , } , // Level 24
{0.000000f , 16.709808f , 13.924840f , 13.924840f , 11.139872f , 13.924840f , 13.924840f , 13.924840f , 13.924840f , 13.924840f , 0.000000f , 8.191092f , } , // Level 25
{0.000000f , 17.085310f , 14.237758f , 14.237758f , 11.390207f , 14.237758f , 14.237758f , 14.237758f , 14.237758f , 14.237758f , 0.000000f , 8.375162f , } , // Level 26
{0.000000f , 17.454722f , 14.545602f , 14.545602f , 11.636481f , 14.545602f , 14.545602f , 14.545602f , 14.545602f , 14.545602f , 0.000000f , 8.556246f , } , // Level 27
{0.000000f , 17.818362f , 14.848635f , 14.848635f , 11.878908f , 14.848635f , 14.848635f , 14.848635f , 14.848635f , 14.848635f , 0.000000f , 8.734502f , } , // Level 28
{0.000000f , 18.176520f , 15.147100f , 15.147100f , 12.117680f , 15.147100f , 15.147100f , 15.147100f , 15.147100f , 15.147100f , 0.000000f , 8.910069f , } , // Level 29
{0.000000f , 18.529462f , 15.441218f , 15.441218f , 12.352975f , 15.441218f , 15.441218f , 15.441218f , 15.441218f , 15.441218f , 0.000000f , 9.083081f , } , // Level 30
{0.000000f , 18.877433f , 15.731194f , 15.731194f , 12.584955f , 15.731194f , 15.731194f , 15.731194f , 15.731194f , 15.731194f , 0.000000f , 9.253655f , } , // Level 31
{0.000000f , 19.220659f , 16.017216f , 16.017216f , 12.813773f , 16.017216f , 16.017216f , 16.017216f , 16.017216f , 16.017216f , 0.000000f , 9.421903f , } , // Level 32
{0.000000f , 19.559349f , 16.299458f , 16.299458f , 13.039566f , 16.299458f , 16.299458f , 16.299458f , 16.299458f , 16.299458f , 0.000000f , 9.587928f , } , // Level 33
{0.000000f , 19.893697f , 16.578081f , 16.578081f , 13.262465f , 16.578081f , 16.578081f , 16.578081f , 16.578081f , 16.578081f , 0.000000f , 9.751824f , } , // Level 34
{0.000000f , 20.223883f , 16.853236f , 16.853236f , 13.482589f , 16.853236f , 16.853236f , 16.853236f , 16.853236f , 16.853236f , 0.000000f , 9.913680f , } , // Level 35
{0.000000f , 20.550075f , 17.125062f , 17.125062f , 13.700050f , 17.125062f , 17.125062f , 17.125062f , 17.125062f , 17.125062f , 0.000000f , 10.073578f , } , // Level 36
{0.000000f , 20.872429f , 17.393691f , 17.393691f , 13.914953f , 17.393691f , 17.393691f , 17.393691f , 17.393691f , 17.393691f , 0.000000f , 10.231595f , } , // Level 37
{0.000000f , 21.191092f , 17.659243f , 17.659243f , 14.127395f , 17.659243f , 17.659243f , 17.659243f , 17.659243f , 17.659243f , 0.000000f , 10.387803f , } , // Level 38
{0.000000f , 21.506201f , 17.921834f , 17.921834f , 14.337467f , 17.921834f , 17.921834f , 17.921834f , 17.921834f , 17.921834f , 0.000000f , 10.542268f , } , // Level 39
{0.000000f , 21.817885f , 18.181571f , 18.181571f , 14.545257f , 18.181571f , 18.181571f , 18.181571f , 18.181571f , 18.181571f , 0.000000f , 10.695055f , } , // Level 40
{0.000000f , 22.126265f , 18.438554f , 18.438554f , 14.750843f , 18.438554f , 18.438554f , 18.438554f , 18.438554f , 18.438554f , 0.000000f , 10.846221f , } , // Level 41
{0.000000f , 22.431455f , 18.692879f , 18.692879f , 14.954303f , 18.692879f , 18.692879f , 18.692879f , 18.692879f , 18.692879f , 0.000000f , 10.995824f , } , // Level 42
{0.000000f , 22.733562f , 18.944635f , 18.944635f , 15.155708f , 18.944635f , 18.944635f , 18.944635f , 18.944635f , 18.944635f , 0.000000f , 11.143916f , } , // Level 43
{0.000000f , 23.032688f , 19.193907f , 19.193907f , 15.355125f , 19.193907f , 19.193907f , 19.193907f , 19.193907f , 19.193907f , 0.000000f , 11.290547f , } , // Level 44
{0.000000f , 23.328928f , 19.440774f , 19.440774f , 15.552619f , 19.440774f , 19.440774f , 19.440774f , 19.440774f , 19.440774f , 0.000000f , 11.435763f , } , // Level 45
{0.000000f , 23.622374f , 19.685312f , 19.685312f , 15.748249f , 19.685312f , 19.685312f , 19.685312f , 19.685312f , 19.685312f , 0.000000f , 11.579609f , } , // Level 46
{0.000000f , 23.913111f , 19.927592f , 19.927592f , 15.942074f , 19.927592f , 19.927592f , 19.927592f , 19.927592f , 19.927592f , 0.000000f , 11.722127f , } , // Level 47
{0.000000f , 24.201221f , 20.167684f , 20.167684f , 16.134147f , 20.167684f , 20.167684f , 20.167684f , 20.167684f , 20.167684f , 0.000000f , 11.863358f , } , // Level 48
{0.000000f , 24.486781f , 20.405651f , 20.405651f , 16.324520f , 20.405651f , 20.405651f , 20.405651f , 20.405651f , 20.405651f , 0.000000f , 12.003338f , } , // Level 49
{0.000000f , 24.769865f , 20.641554f , 20.641554f , 16.513243f , 20.641554f , 20.641554f , 20.641554f , 20.641554f , 20.641554f , 0.000000f , 12.142105f , } , // Level 50
{0.000000f , 25.050543f , 20.875453f , 20.875453f , 16.700362f , 20.875453f , 20.875453f , 20.875453f , 20.875453f , 20.875453f , 0.000000f , 12.279693f , } , // Level 51
{0.000000f , 25.328883f , 21.107402f , 21.107402f , 16.885922f , 21.107402f , 21.107402f , 21.107402f , 21.107402f , 21.107402f , 0.000000f , 12.416134f , } , // Level 52
{0.000000f , 25.604947f , 21.337456f , 21.337456f , 17.069964f , 21.337456f , 21.337456f , 21.337456f , 21.337456f , 21.337456f , 0.000000f , 12.551460f , } , // Level 53
{0.000000f , 25.878796f , 21.565664f , 21.565664f , 17.252531f , 21.565664f , 21.565664f , 21.565664f , 21.565664f , 21.565664f , 0.000000f , 12.685700f , } , // Level 54
{0.000000f , 26.150490f , 21.792075f , 21.792075f , 17.433660f , 21.792075f , 21.792075f , 21.792075f , 21.792075f , 21.792075f , 0.000000f , 12.818883f , } , // Level 55
{0.000000f , 26.420082f , 22.016735f , 22.016735f , 17.613388f , 22.016735f , 22.016735f , 22.016735f , 22.016735f , 22.016735f , 0.000000f , 12.951036f , } , // Level 56
{0.000000f , 26.687628f , 22.239690f , 22.239690f , 17.791752f , 22.239690f , 22.239690f , 22.239690f , 22.239690f , 22.239690f , 0.000000f , 13.082186f , } , // Level 57
{0.000000f , 26.953176f , 22.460980f , 22.460980f , 17.968784f , 22.460980f , 22.460980f , 22.460980f , 22.460980f , 22.460980f , 0.000000f , 13.212357f , } , // Level 58
{0.000000f , 27.216777f , 22.680647f , 22.680647f , 18.144518f , 22.680647f , 22.680647f , 22.680647f , 22.680647f , 22.680647f , 0.000000f , 13.341573f , } , // Level 59
{0.000000f , 27.478477f , 22.898731f , 22.898731f , 18.318984f , 22.898731f , 22.898731f , 22.898731f , 22.898731f , 22.898731f , 0.000000f , 13.469858f , } , // Level 60
{0.000000f , 27.738320f , 23.115267f , 23.115267f , 18.492214f , 23.115267f , 23.115267f , 23.115267f , 23.115267f , 23.115267f , 0.000000f , 13.597232f , } , // Level 61
{0.000000f , 27.996351f , 23.330293f , 23.330293f , 18.664234f , 23.330293f , 23.330293f , 23.330293f , 23.330293f , 23.330293f , 0.000000f , 13.723718f , } , // Level 62
{0.000000f , 28.252611f , 23.543842f , 23.543842f , 18.835074f , 23.543842f , 23.543842f , 23.543842f , 23.543842f , 23.543842f , 0.000000f , 13.849336f , } , // Level 63
{0.000000f , 28.507139f , 23.755949f , 23.755949f , 19.004759f , 23.755949f , 23.755949f , 23.755949f , 23.755949f , 23.755949f , 0.000000f , 13.974104f , } , // Level 64
{0.000000f , 28.759974f , 23.966645f , 23.966645f , 19.173316f , 23.966645f , 23.966645f , 23.966645f , 23.966645f , 23.966645f , 0.000000f , 14.098043f , } , // Level 65
{0.000000f , 29.011153f , 24.175960f , 24.175960f , 19.340768f , 24.175960f , 24.175960f , 24.175960f , 24.175960f , 24.175960f , 0.000000f , 14.221170f , } , // Level 66
{0.000000f , 29.260711f , 24.383926f , 24.383926f , 19.507141f , 24.383926f , 24.383926f , 24.383926f , 24.383926f , 24.383926f , 0.000000f , 14.343503f , } , // Level 67
{0.000000f , 29.508683f , 24.590569f , 24.590569f , 19.672455f , 24.590569f , 24.590569f , 24.590569f , 24.590569f , 24.590569f , 0.000000f , 14.465058f , } , // Level 68
{0.000000f , 29.755102f , 24.795918f , 24.795918f , 19.836735f , 24.795918f , 24.795918f , 24.795918f , 24.795918f , 24.795918f , 0.000000f , 14.585852f , } , // Level 69
{0.000000f , 30.000000f , 25.000000f , 25.000000f , 20.000000f , 25.000000f , 25.000000f , 25.000000f , 25.000000f , 25.000000f , 0.000000f , 14.705900f , } , // Level 70
//bulk values to avoid crashes
#if PLAYER_LEVEL_CAP==80
{0.000000f , 30.200000f , 25.200000f , 25.200000f , 20.100000f , 25.200000f , 25.200000f , 25.200000f , 25.200000f , 25.200000f , 0.000000f , 14.805900f , } , // Level 71
{0.000000f , 30.400000f , 25.400000f , 25.400000f , 20.200000f , 25.400000f , 25.400000f , 25.400000f , 25.400000f , 25.400000f , 0.000000f , 14.905900f , } , // Level 72
{0.000000f , 30.600000f , 25.600000f , 25.600000f , 20.300000f , 25.600000f , 25.600000f , 25.600000f , 25.600000f , 25.600000f , 0.000000f , 15.005900f , } , // Level 73
{0.000000f , 30.800000f , 25.800000f , 25.800000f , 20.400000f , 25.800000f , 25.800000f , 25.800000f , 25.800000f , 25.800000f , 0.000000f , 15.105900f , } , // Level 74
{0.000000f , 31.000000f , 26.000000f , 26.000000f , 20.500000f , 26.000000f , 26.000000f , 26.000000f , 26.000000f , 26.000000f , 0.000000f , 15.205900f , } , // Level 75
{0.000000f , 31.200000f , 26.200000f , 26.200000f , 20.700000f , 26.200000f , 26.200000f , 26.200000f , 26.200000f , 26.200000f , 0.000000f , 15.305900f , } , // Level 76
{0.000000f , 31.400000f , 26.400000f , 26.400000f , 20.800000f , 26.400000f , 26.400000f , 26.400000f , 26.400000f , 26.400000f , 0.000000f , 15.405900f , } , // Level 77
{0.000000f , 31.600000f , 26.600000f , 26.600000f , 21.000000f , 26.600000f , 26.600000f , 26.600000f , 26.600000f , 26.600000f , 0.000000f , 15.505900f , } , // Level 78
{0.000000f , 31.800000f , 26.800000f , 26.800000f , 21.100000f , 26.800000f , 26.800000f , 26.800000f , 26.800000f , 26.800000f , 0.000000f , 15.605900f , } , // Level 79
{0.000000f , 32.000000f , 27.000000f , 27.000000f , 22.200000f , 27.000000f , 27.000000f , 27.000000f , 27.000000f , 27.000000f , 0.000000f , 15.705900f , } , // Level 80
#endif
};
/*
Exalted 1,000 Access to racial mounts. Capped at 999.7
Revered 21,000 Heroic mode keys for Outland dungeons
Honored 12,000 10% discount from faction vendors
Friendly 6,000
Neutral 3,000
Unfriendly 3,000 Cannot buy, sell or interact.
Hostile 3,000 You will always be attacked on sight
Hated 36,000
*/
enum FactionRating
{
HATED,
HOSTILE,
UNFRIENDLY,
NEUTRAL,
FRIENDLY,
HONORED,
REVERED,
EXALTED
};
struct FactionReputation
{
int32 standing;
uint8 flag;
int32 baseStanding;
ARCEMU_INLINE int32 CalcStanding() { return standing - baseStanding; }
ARCEMU_INLINE bool Positive() { return standing >= 0; }
};
typedef HM_NAMESPACE::hash_map<uint32, uint32> PlayerInstanceMap;
struct PlayerInfo
{
~PlayerInfo();
uint32 guid;
uint32 acct;
char * name;
uint32 race;
uint32 gender;
uint32 cl;
uint32 team;
time_t lastOnline;
uint32 lastZone;
uint32 lastLevel;
Group * m_Group;
int8 subGroup;
Mutex savedInstanceIdsLock;
PlayerInstanceMap savedInstanceIds[NUM_INSTANCE_MODES];
#ifdef VOICE_CHAT
int8 groupVoiceId;
#endif
Player * m_loggedInPlayer;
Guild * guild;
GuildRank * guildRank;
GuildMember * guildMember;
};
struct PlayerPet
{
string name;
uint32 entry;
string fields;
uint32 xp;
bool active;
char stablestate;
uint32 number;
uint32 level;
uint32 happinessupdate;
string actionbar;
bool summon;
time_t reset_time;
uint32 reset_cost;
uint32 spellid;
};
enum MeetingStoneQueueStatus
{
MEETINGSTONE_STATUS_NONE = 0,
MEETINGSTONE_STATUS_JOINED_MEETINGSTONE_QUEUE_FOR = 1,
MEETINGSTONE_STATUS_PARTY_MEMBER_LEFT_LFG = 2,
MEETINGSTONE_STATUS_PARTY_MEMBER_REMOVED_PARTY_REMOVED = 3,
MEETINGSTONE_STATUS_LOOKING_FOR_NEW_PARTY_IN_QUEUE = 4,
MEETINGSTONE_STATUS_NONE_UNK = 5,
};
enum ItemPushResultTypes
{
ITEM_PUSH_TYPE_LOOT = 0x00000000,
ITEM_PUSH_TYPE_RECEIVE = 0x00000001,
ITEM_PUSH_TYPE_CREATE = 0x00000002,
};
struct WeaponModifier
{
uint32 wclass;
uint32 subclass;
float value;
};
struct PetActionBar
{
uint32 spell[10];
};
struct classScriptOverride
{
uint32 id;
uint32 effect;
uint32 aura;
uint32 damage;
bool percent;
};
#ifdef ENABLE_ACHIEVEMENTS
class AchievementMgr;
#endif
class Spell;
class Item;
class Container;
class WorldSession;
class ItemInterface;
class GossipMenu;
class SpeedCheatDetector;
struct TaxiPathNode;
#define RESTSTATE_RESTED 1
#define RESTSTATE_NORMAL 2
#define RESTSTATE_TIRED100 3
#define RESTSTATE_TIRED50 4
#define RESTSTATE_EXHAUSTED 5
#define UNDERWATERSTATE_NONE 0
#define UNDERWATERSTATE_SWIMMING 1
#define UNDERWATERSTATE_UNDERWATER 2
#define UNDERWATERSTATE_RECOVERING 4
#define UNDERWATERSTATE_TAKINGDAMAGE 8
#define UNDERWATERSTATE_FATIGUE 16
#define UNDERWATERSTATE_LAVA 32
#define UNDERWATERSTATE_SLIME 64
enum TRADE_STATUS
{
TRADE_STATUS_PLAYER_BUSY = 0x00,
TRADE_STATUS_PROPOSED = 0x01,
TRADE_STATUS_INITIATED = 0x02,
TRADE_STATUS_CANCELLED = 0x03,
TRADE_STATUS_ACCEPTED = 0x04,
TRADE_STATUS_ALREADY_TRADING = 0x05,
TRADE_STATUS_PLAYER_NOT_FOUND = 0x06,
TRADE_STATUS_STATE_CHANGED = 0x07,
TRADE_STATUS_COMPLETE = 0x08,
TRADE_STATUS_UNACCEPTED = 0x09,
TRADE_STATUS_TOO_FAR_AWAY = 0x0A,
TRADE_STATUS_WRONG_FACTION = 0x0B,
TRADE_STATUS_FAILED = 0x0C,
TRADE_STATUS_DEAD = 0x0D,
TRADE_STATUS_PETITION = 0x0E,
TRADE_STATUS_PLAYER_IGNORED = 0x0F,
};
enum TRADE_DATA
{
TRADE_GIVE = 0x00,
TRADE_RECEIVE = 0x01,
};
enum DUEL_STATUS
{
DUEL_STATUS_OUTOFBOUNDS,
DUEL_STATUS_INBOUNDS
};
enum DUEL_STATE
{
DUEL_STATE_REQUESTED,
DUEL_STATE_STARTED,
DUEL_STATE_FINISHED
};
enum DUEL_WINNER
{
DUEL_WINNER_KNOCKOUT,
DUEL_WINNER_RETREAT,
};
#define PLAYER_ATTACK_TIMEOUT_INTERVAL 5000
#define PLAYER_FORCED_RESURECT_INTERVAL 360000 // 1000*60*6= 6 minutes
struct PlayerSkill
{
skilllineentry * Skill;
uint32 CurrentValue;
uint32 MaximumValue;
uint32 BonusValue;
float GetSkillUpChance();
void Reset(uint32 Id);
};
enum SPELL_INDEX
{
SPELL_TYPE_INDEX_MARK = 1,
SPELL_TYPE_INDEX_POLYMORPH = 2,
SPELL_TYPE_INDEX_FEAR = 3,
SPELL_TYPE_INDEX_SAP = 4,
SPELL_TYPE_INDEX_SCARE_BEAST = 5,
SPELL_TYPE_INDEX_HIBERNATE = 6,
SPELL_TYPE_INDEX_EARTH_SHIELD = 7,
SPELL_TYPE_INDEX_CYCLONE = 8,
SPELL_TYPE_INDEX_BANISH = 9,
SPELL_TYPE_INDEX_JUDGEMENT = 10,
SPELL_TYPE_INDEX_FOCUS_MAGIC = 11,
NUM_SPELL_TYPE_INDEX = 12,
};
enum SPELL_INDEX2
{
SPELL_TYPE2_PALADIN_AURA = 1,
SPELL_TYPE3_DEATH_KNIGHT_AURA = 1,
};
#define PLAYER_RATING_MODIFIER_RANGED_SKILL PLAYER_FIELD_COMBAT_RATING_1
#define PLAYER_RATING_MODIFIER_DEFENCE PLAYER_FIELD_COMBAT_RATING_1+1
#define PLAYER_RATING_MODIFIER_DODGE PLAYER_FIELD_COMBAT_RATING_1+2
#define PLAYER_RATING_MODIFIER_PARRY PLAYER_FIELD_COMBAT_RATING_1+3
#define PLAYER_RATING_MODIFIER_BLOCK PLAYER_FIELD_COMBAT_RATING_1+4
#define PLAYER_RATING_MODIFIER_MELEE_HIT PLAYER_FIELD_COMBAT_RATING_1+5
#define PLAYER_RATING_MODIFIER_RANGED_HIT PLAYER_FIELD_COMBAT_RATING_1+6
#define PLAYER_RATING_MODIFIER_SPELL_HIT PLAYER_FIELD_COMBAT_RATING_1+7
#define PLAYER_RATING_MODIFIER_MELEE_CRIT PLAYER_FIELD_COMBAT_RATING_1+8
#define PLAYER_RATING_MODIFIER_RANGED_CRIT PLAYER_FIELD_COMBAT_RATING_1+9
#define PLAYER_RATING_MODIFIER_SPELL_CRIT PLAYER_FIELD_COMBAT_RATING_1+10
#define PLAYER_RATING_MODIFIER_MELEE_HIT_AVOIDANCE PLAYER_FIELD_COMBAT_RATING_1+11 // Not 100% sure but the numbers line up
#define PLAYER_RATING_MODIFIER_RANGED_HIT_AVOIDANCE PLAYER_FIELD_COMBAT_RATING_1+12 // GUESSED
#define PLAYER_RATING_MODIFIER_SPELL_HIT_AVOIDANCE PLAYER_FIELD_COMBAT_RATING_1+13 // GUESSED
#define PLAYER_RATING_MODIFIER_MELEE_CRIT_RESILIENCE PLAYER_FIELD_COMBAT_RATING_1+14
#define PLAYER_RATING_MODIFIER_RANGED_CRIT_RESILIENCE PLAYER_FIELD_COMBAT_RATING_1+15
#define PLAYER_RATING_MODIFIER_SPELL_CRIT_RESILIENCE PLAYER_FIELD_COMBAT_RATING_1+16
#define PLAYER_RATING_MODIFIER_MELEE_HASTE PLAYER_FIELD_COMBAT_RATING_1+17
#define PLAYER_RATING_MODIFIER_RANGED_HASTE PLAYER_FIELD_COMBAT_RATING_1+18
#define PLAYER_RATING_MODIFIER_SPELL_HASTE PLAYER_FIELD_COMBAT_RATING_1+19
#define PLAYER_RATING_MODIFIER_MELEE_MAIN_HAND_SKILL PLAYER_FIELD_COMBAT_RATING_1+20
#define PLAYER_RATING_MODIFIER_MELEE_OFF_HAND_SKILL PLAYER_FIELD_COMBAT_RATING_1+21
#define PLAYER_RATING_MODIFIER_MELEE_RANGED_SKILL PLAYER_FIELD_COMBAT_RATING_1+22
#define PLAYER_RATING_MODIFIER_EXPERTISE PLAYER_FIELD_COMBAT_RATING_1+23
#define PLAYER_RATING_MODIFIER_ARMOR_PENETRATION_RATING PLAYER_FIELD_COMBAT_RATING_1+24
class ArenaTeam;
struct PlayerCooldown
{
uint32 ExpireTime;
uint32 ItemId;
uint32 SpellId;
};
//====================================================================
// Player
// Class that holds every created character on the server.
//
// TODO: Attach characters to user accounts
//====================================================================
typedef std::set<uint32> SpellSet;
typedef std::list<classScriptOverride*> ScriptOverrideList;
typedef std::set<uint32> SaveSet;
typedef std::map<uint64, ByteBuffer*> SplineMap;
typedef std::map<uint32, ScriptOverrideList* > SpellOverrideMap;
typedef std::map<uint32, uint32> SpellOverrideExtraAuraMap;
typedef std::map<uint32, FactionReputation*> ReputationMap;
typedef std::map<uint32, uint64> SoloSpells;
typedef std::map<SpellEntry*, pair<uint32, uint32> >StrikeSpellMap;
typedef std::map<uint32, OnHitSpell > StrikeSpellDmgMap;
typedef std::map<uint32, PlayerSkill> SkillMap;
typedef std::set<Player**> ReferenceSet;
typedef std::map<uint32, PlayerCooldown> PlayerCooldownMap;
//#define OPTIMIZED_PLAYER_SAVING
class SERVER_DECL Player : public Unit
{
friend class WorldSession;
friend class Pet;
friend class SkillIterator;
public:
Player ( uint32 guid );
~Player ( );
bool IsPlayer() { return true; }
void EventGroupFullUpdate();
/************************************************************************/
/* Skill System */
/************************************************************************/
void _AdvanceSkillLine(uint32 SkillLine, uint32 Count = 1);
void _AddSkillLine(uint32 SkillLine, uint32 Current, uint32 Max);
uint32 _GetSkillLineMax(uint32 SkillLine);
uint32 _GetSkillLineCurrent(uint32 SkillLine, bool IncludeBonus = true);
void _RemoveSkillLine(uint32 SkillLine);
void _UpdateMaxSkillCounts();
void _ModifySkillBonus(uint32 SkillLine, int32 Delta);
void _ModifySkillBonusByType(uint32 SkillType, int32 Delta);
bool _HasSkillLine(uint32 SkillLine);
void RemoveSpellsFromLine(uint32 skill_line);
void _RemoveAllSkills();
void _RemoveLanguages();
void _AddLanguages(bool All);
void _AdvanceAllSkills(uint32 count);
void _ModifySkillMaximum(uint32 SkillLine, uint32 NewMax);
void _LearnSkillSpells(uint32 SkillLine, uint32 Current);
void RecalculateHonor();
LfgMatch * m_lfgMatch;
uint32 m_lfgInviterGuid;
void EventTimeoutLfgInviter();
// Summon and Appear Blocking
void DisableSummon(bool disable) { disableSummon = disable; }
bool IsSummonDisabled() { return disableSummon; }
void DisableAppear(bool disable) { disableAppear = disable; }
bool IsAppearDisabled() { return disableAppear; }
// Unstuck Cooldown, used in ExtraScripts
time_t GetLastUnstuckTime() { return m_unstuckCooldown; }
void SetLastUnstuckTime(time_t t) { m_unstuckCooldown = t; }
protected:
void _UpdateSkillFields();
SkillMap m_skills;
// Summon and Appear Blocking
bool disableAppear;
bool disableSummon;
// COOLDOWNS
PlayerCooldownMap m_cooldownMap[NUM_COOLDOWN_TYPES];
uint32 m_globalCooldown;
time_t m_unstuckCooldown; // For the Unstuck Script in ExtraScripts module
/***********************************************************************************
AFTER THIS POINT, public and private ARE PASSED AROUND LIKE A CHEAP WH*RE :P
Let's keeps thing clean (use encapsulation) above this like. Thanks.
***********************************************************************************/
public:
void Cooldown_AddStart(SpellEntry * pSpell);
void Cooldown_Add(SpellEntry * pSpell, Item * pItemCaster);
void Cooldown_AddItem(ItemPrototype * pProto, uint32 x);
bool Cooldown_CanCast(SpellEntry * pSpell);
bool Cooldown_CanCast(ItemPrototype * pProto, uint32 x);
protected:
void _Cooldown_Add(uint32 Type, uint32 Misc, uint32 Time, uint32 SpellId, uint32 ItemId);
void _LoadPlayerCooldowns(QueryResult * result);
void _SavePlayerCooldowns(QueryBuffer * buf);
// END COOLDOWNS
public:
float m_MasterShapeshift;
int32 pandemicDamagePerc;
int8 improvedFearVal;
uint8 deathEmrDrain;
uint8 deathEmrShadow;
uint8 improvedSoulLeech;
int8 conflagrCritCoef;
int8 immolateBonus;
int8 felSynergyChance;
int8 felSynergyPctBonus;
uint32 demonicEmpathySpell;
uint32 activePotionSpid;
//! Okay to remove from world
bool ok_to_remove;
uint64 m_spellIndexTypeTargets[NUM_SPELL_TYPE_INDEX];
void OnLogin();//custom stuff on player login.
void RemoveSpellTargets(uint32 Type, Unit* target);
void RemoveSpellIndexReferences(uint32 Type);
void SetSpellTargetType(uint32 Type, Unit* target);
void SendMeetingStoneQueue(uint32 DungeonId, uint8 Status);
void SendDungeonDifficulty();
void AddToWorld();
void AddToWorld(MapMgr * pMapMgr);
void RemoveFromWorld();
bool Create ( WorldPacket &data );
void Update( uint32 time );
void BuildEnumData( WorldPacket * p_data );