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Compiling with MinGW under Windows doesn't work #276
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G3D doesn't support MinGW. Why do you even need MinGW? |
I don't need MinGW but I tested it and, as you can see, it doesn't work. Normally I'm compiling ArcEmu with Visual Studio but it would be nice if it worked with MinGW. |
Unfortunately I have to say that for Microsoft OS the best compiler is Microsoft VS. I used earlier (and still) Code:Blocks IDE with MinGW compiler. But it was more a political decision than a technical one. |
Can we close this issue ? |
I would still say it's an issue. Sure, it's not important but still an issue. |
Hmhmm :-) I don't know. I think it was never planned nor promised that Arcemu should be able to be complied with MinGW under Windows. I also don't think it's necessary. As far as I know about building multiplatform software it's also not so easy to adapt the code to several compilers. Microsoft has build in so a lot of stuff that is only usable with Win OS. They know why ;-) |
Ok, you can close this. It's not important. When I wrote this six months ago I was on the "everything has to be open source" wave. MinGW is an emergency solution for POSIX software and not even an official GCC release. |
If you want a POSIX solution for Windows wouldn't Cygwin be a better solution? |
@Xinnx Yes, because it's a more complete environment. MinGW (Minimalist GNU for Windows) is, as its name says, a more minimalist environment which makes it much easier to set up. Anyway, ArcEmu can be compiled with Microsoft's tools, so there is no need for using such solutions. |
When I'm trying to compile ArcEmu with MinGW32 it outputs the following error message:
ArcEmu revision: ecd7e78
OS: Windows 7 x86-64
Compiler: MinGW (gcc 4.7.0)
The text was updated successfully, but these errors were encountered: