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ALM Showdown Sets

Archit Date edited this page Feb 8, 2022 · 11 revisions

Additional ALM Showdown Lines

ALM allows adding extra lines in a Showdown set to further customize a Pokémon. These lines should not interfere when imported into Pokémon Showdown unless otherwise stated. Add these lines before the Pokémon moves. These settings will be attempted if legal.

  • Ball: Allows setting a custom Poké Ball if legal. Example: Ball: Master Ball
  • Shiny: Instead of Yes, this can be set to Star or Square to specify a specific type of shiny animation. Pokémon Showdown only accepts Yes so this is not backwards compatible.
  • Alpha: Sets alpha status as specified.
  • Language: Specify the language of the Pokémon. This must be written out like Language: Japanese. List of languages: Japanese, English, French, Italian, Spanish, Korean, German, ChineseT, ChineseS.
  • OT: Sets a custom Original Trainer name.
  • OTGender: Set a custom Original Trainer gender.
  • TID and SID must both be used to configure custom trainer ID.
    • TID: Sets a custom TID. This should be 6 digits for Generation 7 onward and 5 digits otherwise.
    • SID: Sets a custom SID. This should be 4 digits for Generation 7 onward and 5 digits otherwise.
  • Ability: For more general ways to choose the ability. These enforce the ability, not the AbilityNumber.
    • First: Target the ability in index 1.
    • Second: Target the ability in index 2.
    • Hidden: Target the hidden ability.

Example Usage

This set will attempt to create a star shiny JPN-tagged Scorbunny with OT: Jotaro, TID: 444444. SID will not be visible.

Scorbunny @ Life Orb
Ability: Libero
Level: 5
Shiny: Star
Ball: Poke Ball
Language: Japanese
OT: Jotaro
OTGender: Male
TID: 444444
SID: 1111
EVs: 116 HP / 188 Atk / 204 Spe  
Jolly Nature  
- Blaze Kick  
- Sucker Punch  
- Gunk Shot  
- High Jump Kick

Batch Editor (Advanced)

PKHex-Plugins allows adding Batch Editor options to Showdown sets in the same manner. For example, the line .RibbonEffort=true can be added to a set in the same manner as extra ALM Showdown lines to request that the generated Pokémon come with the Effort Ribbon.

Batch commands need to be added before the moves; after all the moves are parsed, the set is considered "complete."

Batch Editor usage will not be covered in greater detail. We recommend you read the Batch Editor Guide for how this works.