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AI Skill Selector #14

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jameslkingsley opened this issue Mar 3, 2016 · 1 comment
Closed

AI Skill Selector #14

jameslkingsley opened this issue Mar 3, 2016 · 1 comment
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@jameslkingsley
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The AI skill should ideally be hard coded since ARC_AI handles the skill ranges. In the framework it should set all skills to 1 for every AI unit and any units created later on in the mission (use Zeus events and ignore MCC since it uses GAIA anyway).

@jameslkingsley
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ARC AI now exclusively handles AI skill.

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