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AI Gear Checks #43

Closed
2 of 4 tasks
jameslkingsley opened this issue Mar 18, 2016 · 1 comment
Closed
2 of 4 tasks

AI Gear Checks #43

jameslkingsley opened this issue Mar 18, 2016 · 1 comment
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@jameslkingsley
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  • Launchers need to be added before rifles
  • If unit has a launcher, don't assign a machine gun (vice versa)
  • If unit has helmet, don't assign goggles (vice versa)
  • If unit is assigned machine gun/launcher, take backpack if available (for extra ammo)
@jameslkingsley jameslkingsley added this to the 1.2.0 milestone Mar 18, 2016
@jameslkingsley jameslkingsley modified the milestones: 1.3.0, 1.2.0 Apr 26, 2016
@sorenjohanson sorenjohanson self-assigned this Aug 20, 2016
@sorenjohanson sorenjohanson modified the milestones: Ongoing, 1.3.0 Aug 21, 2016
@jameslkingsley
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Closing this and moving it to ARCMF2.

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