Conway's Game of Life. Processing edition
Key | Function |
---|---|
Left Mouse Click | set cell to active |
Right Mouse Click | set cell to dead |
C | clear all cell |
S | step the evolve |
Space | run / stop |
The Game of Life is not your typical computer game. It is a 'cellular automaton', and was invented by Cambridge mathematician John Conway.
This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a collection of cells which, based on a few mathematical rules, can live, die or multiply. Depending on the initial conditions, the cells form various patterns throughout the course of the game.
For a space that is 'populated':
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Each cell with one or no neighbors dies, as if by solitude.
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Each cell with four or more neighbors dies, as if by overpopulation.
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Each cell with two or three neighbors survives.
For a space that is 'empty' or 'unpopulated'
- Each cell with three neighbors becomes populated.
Processing is a flexible software sketchbook and a language for learning how to code within the context of the visual arts. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
- Free to download and open source
- Interactive programs with 2D, 3D, PDF, or SVG output
- OpenGL integration for accelerated 2D and 3D
- For GNU/Linux, Mac OS X, Windows, Android, and ARM
- Over 100 libraries extend the core software
- Well documented, with many books available