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fix passing context attributes
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ardera committed Jan 3, 2024
1 parent f34d7bd commit 7dc5f99
Showing 1 changed file with 9 additions and 4 deletions.
13 changes: 9 additions & 4 deletions src/gl_renderer.c
Original file line number Diff line number Diff line change
Expand Up @@ -130,6 +130,8 @@ static ATTR_PURE EGLConfig choose_config_with_pixel_format(EGLDisplay display, c
return EGL_NO_CONFIG_KHR;
}

static const EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };

struct gl_renderer *gl_renderer_new_from_gbm_device(
struct tracer *tracer,
struct gbm_device *gbm_device,
Expand Down Expand Up @@ -303,8 +305,6 @@ struct gl_renderer *gl_renderer_new_from_gbm_device(
}
}

static const EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };

root_context = eglCreateContext(egl_display, forced_egl_config, EGL_NO_CONTEXT, context_attribs);
if (root_context == EGL_NO_CONTEXT) {
LOG_EGL_ERROR(eglGetError(), "Could not create EGL context for OpenGL ES. eglCreateContext");
Expand Down Expand Up @@ -567,9 +567,14 @@ EGLContext gl_renderer_create_context(struct gl_renderer *renderer) {
ASSERT_NOT_NULL(renderer);

pthread_mutex_lock(&renderer->root_context_lock);
context = eglCreateContext(renderer->egl_display, renderer->forced_egl_config, renderer->root_context, NULL);
context = eglCreateContext(renderer->egl_display, renderer->forced_egl_config, renderer->root_context, context_attribs);
pthread_mutex_unlock(&renderer->root_context_lock);

if (context == EGL_NO_CONTEXT) {
LOG_ERROR("Couldn't create a new EGL context.\n");
return EGL_NO_CONTEXT;
}

return context;
}

Expand Down Expand Up @@ -602,7 +607,7 @@ int gl_renderer_make_this_a_render_thread(struct gl_renderer *renderer) {
assert(is_render_thread == false);

pthread_mutex_lock(&renderer->root_context_lock);
context = eglCreateContext(renderer->egl_display, renderer->forced_egl_config, renderer->root_context, NULL);
context = eglCreateContext(renderer->egl_display, renderer->forced_egl_config, renderer->root_context, context_attribs);
pthread_mutex_unlock(&renderer->root_context_lock);

if (context == EGL_NO_CONTEXT) {
Expand Down

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