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Attribute names in /v2/items #112
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I mean, they're enumeration values that have been there for a long time, so we can't change them without breaking existing applications. The The "Boon Duration +X%" buff is the old-style before it was set up as an actual attribute -- it was implemented as a hidden buff that modified boon/condi applications when you used a skill. When we added durations as actual attributes, the old stuff didn't get updated. There are two completely separate ways to modify boon/condi durations, and the API reflects this. I agree that it's kinda gross, but I don't really want to mess with it until I sneak |
I understand that about the buffs - back when Magic Find was an equipment On Tue, Nov 3, 2015 at 12:27 PM, lye notifications@github.com wrote:
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Nah, the percentage Boon Duration is not a character attribute. It's not even an enumeration value -- I'm pretty sure it's just a string (it's even localized!). :sadness: EDIT: Apparently there are three ways in-game that this is communicated... |
Interesting. I'm at home now and checked some of these in-game - the upgrade components, like Freshwater Pearl and Exquisite Freshwater Pearl, actually show And NOW I read your edit and see that you already know about it. Ah well, I took the time to write all that, I'm posting it anyway. :) EDIT: The |
I think what I want to do is add an additional field to the |
Recently the Boon Duration and Condition Duration stats on (as far as I know, all) equipment have been changed to their non-percentage equivalent, so I think this is no longer an issue? |
If there is additional need around this, please write up a new ticket. |
The new attributes Concentration and Expertise are being returned on the items endpoint
attributes
andbuff
asBoonDuration
andConditionDuration
, the same as actual Boon Duration and Condition Duration. Luckily, on equipment (weapons/armor/trinkets/back) they can be distinguished because Concentration/Expertise actually show up inattributes
, whereas Boon/Condition Duration only show up inbuff
.However, upgrade components only have a
buff
, so we have to look to see if the number has a percent sign or not before we can translateBoon/ConditionDuration
to Concentration/Expertise.Is there any way these attribute names can be updated?
PS: the attribute Ferocity is still being returned as
CritDamage
, although this isn't a major problem because it doesn't create any conflicts.The text was updated successfully, but these errors were encountered: