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UI: Fix confirmation logic when changing drivers with a game loaded (#…
…1428) Addresses a minor issue with driver change confirmation logic and the "Apply" button in the UI. Previously, if the player changed the video, audio, or input driver with a title loaded and clicked "No" at the confirmation dialog, the "Apply" button would be disabled as if the player had changed the driver, when they had not. With this PR the "Apply" button state correctly reflects the driver state and the result of the confirmation modal. Co-authored-by: jcm <butt@butts.com>
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