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ch20.pn
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type: "solo"
chapter: 23
title:
> \i Chapter 20
| \iThe Mothership Connection
players:
* type: "human"
race: "ish"
name: "The Human/Ishiman Cooperative"
earning_power: 1.0
* type: "cpu"
race: "can"
name: "The Cantharan Order"
earning_power: 1.0
status:
* text: "Destroy hostile"
* text: "gateship"
underline: true
song: "technobee"
initials:
* base: "ish/etc/hvc/mod"
owner: 0
at: {x: -87, y: 2520}
flagship: true
* base: "loc/planet"
owner: 1
at: {x: 9739, y: -3043}
override:
name: "Earth"
sprite: "loc/planets/earth"
earning: 1.0
* base: "can/gateship/damaged"
owner: 1
at: {x: 8347, y: -1304}
flagship: true
target: {initial: 1, lock: true}
* base: "ast/shoot/nasty"
at: {x: -3042, y: 6086}
* base: "can/carrier"
owner: 1
at: {x: 10523, y: -10522}
hide: true
* base: "can/carrier"
owner: 1
at: {x: 9739, y: -11478}
hide: true
* base: "can/carrier"
owner: 1
at: {x: 10695, y: -11651}
hide: true
* base: "can/carrier"
owner: 1
at: {x: 10000, y: -10609}
hide: true
* base: "can/carrier"
owner: 1
at: {x: 11391, y: -10348}
hide: true
* base: "can/carrier"
owner: 1
at: {x: 11305, y: -11477}
hide: true
* base: "can/hvc"
owner: 1
at: {x: 11304, y: -10956}
hide: true
* base: "can/hvc"
owner: 1
at: {x: 10174, y: -11304}
hide: true
* base: "uns/transport"
owner: 0
at: {x: 8088, y: 6609}
hide: true
target: {initial: 1, lock: true}
* base: "uns/transport"
owner: 0
at: {x: 8218, y: 6577}
hide: true
target: {initial: 1, lock: true}
* base: "uns/transport"
owner: 0
at: {x: 7980, y: 6619}
hide: true
target: {initial: 1, lock: true}
* base: "uns/transport"
owner: 0
at: {x: 8034, y: 6739}
hide: true
target: {initial: 1, lock: true}
* base: "uns/transport"
owner: 0
at: {x: 8164, y: 6685}
hide: true
target: {initial: 1, lock: true}
* base: "uns/transport"
owner: 0
at: {x: 8023, y: 6539}
hide: true
target: {initial: 1, lock: true}
* base: "uns/transport"
owner: 0
at: {x: 8147, y: 6533}
hide: true
target: {initial: 1, lock: true}
* base: "uns/transport"
owner: 0
at: {x: 8299, y: 6734}
hide: true
target: {initial: 1, lock: true}
* base: "uns/transport"
owner: 0
at: {x: 7882, y: 6550}
hide: true
target: {initial: 1, lock: true}
* base: "uns/transport"
owner: 0
at: {x: 8251, y: 6484}
hide: true
target: {initial: 1, lock: true}
* base: "uns/carrier"
owner: 0
at: {x: 8056, y: 6484}
hide: true
target: {initial: 16, lock: true}
* base: "uns/carrier"
owner: 0
at: {x: 8348, y: 6647}
hide: true
target: {initial: 17, lock: true}
* base: "uns/carrier"
owner: 0
at: {x: 7925, y: 6717}
hide: true
target: {initial: 18, lock: true}
* base: "uns/carrier"
owner: 0
at: {x: 8196, y: 6788}
hide: true
target: {initial: 19, lock: true}
* base: "uns/cruiser"
owner: 0
at: {x: 8018, y: 6897}
hide: true
target: {initial: 0, lock: true}
* base: "uns/gunship"
owner: 0
at: {x: 8267, y: 6875}
hide: true
target: {initial: 0, lock: true}
* base: "uns/gunship"
owner: 0
at: {x: 7925, y: 6837}
hide: true
target: {initial: 23, lock: true}
* base: "uns/gunship"
owner: 0
at: {x: 8120, y: 6782}
hide: true
target: {initial: 25, lock: true}
* base: "uns/fighter"
owner: 0
at: {x: 8142, y: 6886}
hide: true
target: {initial: 13, lock: true}
* base: "uns/cruiser"
owner: 0
at: {x: 8045, y: 6853}
hide: true
target: {initial: 28, lock: true}
* base: "uns/gunship"
owner: 0
at: {x: 8403, y: 6864}
hide: true
target: {initial: 14, lock: true}
conditions:
* when:
type: "health"
op: "le"
value: 0.5
object: {initial: 2}
subject: {initial: 2}
action:
* type: "message"
reflexive: true
pages:
* > \i INCOMING TRANSMISSION \i SECURE KEY OK - NW3 TIGHT BEAM
| SOURCE: UNS Musgrave
| We regret to inform you that the Cantharan carriers we were engaging at
> Upsilon Andromeda have withdrawn. About four escaped through a
> Cantharan-constructed jumpgate, and we were unable to pursue. Looks like
> they’re headed your way. \i<EOT>\i
* disabled: true
when:
type: "ships"
op: "eq"
player: 1
value: 0
action:
* type: "delay"
duration: "6s"
* type: "message"
reflexive: true
pages:
* > \i INCOMING TRANSMISSION \i NO KEY - NW2 BROAD BEAM
| SOURCE: UNS Musgrave
| Unbelievable. We’re about to come into Sol through thanks to the Ishiman
> gateship, and I can’t believe our sensors! We’re not picking up any
> hostile ships. You did it! \i<EOT>\i
* type: "delay"
duration: "6s"
* type: "reveal"
reflexive: true
initial: [12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32]
* when:
type: "owner"
op: "eq"
object: {initial: 1}
player: 0
subject: {initial: 1}
action:
* type: "win"
reflexive: true
player: 0
text:
> Earth is free! The Cantharans have been defeated!
briefings:
* title: "Sol"
content:
> The Cantharan gateship has withdrawn to Earth. It has activated a
> jumpgate disruption device, apparently a derivative of the Audemedon
> device you destroyed in the Ser system. Still, we believe we can get a
> single ship through a small jumpstream to intercept the gateship. This
> will be your last chance to destroy the gateship and to bring freedom to
> your home world.
* title: "Sol"
content:
> ^Pish/hvc^We have two surprises for the Cantharan gateship. One is this
> enhanced heavy cruiser, the ship you’ll be using to engage the gateship.
> The Elejeetian Minister of Technology was most grateful for your
> services, and supplied us with some modifications to our standard heavy
> cruiser.
* initial: 0
title: "Modified Cruiser"
content:
> The heavy cruiser is now armed with an Onas pulse gun, an energy weapon
> with very little drain. The cruiser has also been made faster and more
> nimble. Even so, it is by itself no match for the gateship.
* title: "Sol"
content:
> Therefore, we have a second surprise: to destroy the gateship, we’ll be
> pushing a series of large, unstable asteroids into the Sol system
> through small jumpstreams from the Fergason Belt. Of course, a collision
> with one of these unstable asteroids would annihilate your heavy
> cruiser, but your task is to alter the course of the asteroids so that
> they collide with the gateship.
* initial: 2
title: "Gate Ship"
content:
> We doubt that the gateship is capable of forming another jumpgate in its
> damaged state. Some of its weapons may also be inoperable. We estimate,
> though, that it will take two or more collisions with asteroids to
> destroy the gateship.
* title: "Sol"
content:
> While you’re engaging the gateship, the remaining human carriers will be
> launching a major assault lightyears away in the Upsilon Andromeda
> system. Although the humans are expecting heavy losses, this assault is
> merely intended to draw the Cantharan fleet away from Sol and the
> Cantharan gateship. They are depending on you to deliver them a
> liberated Earth. You must not fail.
starmap: {left: 268, top: 31, right: 300, bottom: 55}
par:
time: "10m"
kills: 50
losses: 0
epilogue:
> #+Blog/starfield/a
| #+log/ares-returns
| The Earth you left over one hundred and fifty years ago is greatly
> changed. The people you knew are long since dead, and the place you
> called home no longer exists.
>
> #+
| But neither time nor the Cantharans could destroy what you fought to
> salvage: humanity. A mercy you eventually found outside of mankind.
>
> #+
| You will be welcomed as a hero, to be sure. The individuals will be
> honored, and the crew of the Ares may even become legends.
>
> #+
| But the greatest victories this day do not belong to men. They belong to
> humanity. They belong to our unending faith in our place in the
> universe. And now humanity, with due arrogance, will claim that place.
no_ships:
> Your last hope, the specially enhanced heavy cruiser, was destroyed.
> Earth was almost yours.