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Per doc/net.rst, multiplayer will involve a bunch of nodes synchronizing input logs. So, we need to implement that node.
The node needs to know the set of players in the game, their input logs, and the point to which the input logs are complete.
Features I think it should have:
What format should it exchange data in? protobuf or msgpack, probably?
The text was updated successfully, but these errors were encountered:
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Per doc/net.rst, multiplayer will involve a bunch of nodes synchronizing input logs. So, we need to implement that node.
The node needs to know the set of players in the game, their input logs, and the point to which the input logs are complete.
Features I think it should have:
What format should it exchange data in? protobuf or msgpack, probably?
The text was updated successfully, but these errors were encountered: