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Build input log sync node #207

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sfiera opened this issue Feb 14, 2018 · 0 comments
Open

Build input log sync node #207

sfiera opened this issue Feb 14, 2018 · 0 comments

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@sfiera
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sfiera commented Feb 14, 2018

Per doc/net.rst, multiplayer will involve a bunch of nodes synchronizing input logs. So, we need to implement that node.

The node needs to know the set of players in the game, their input logs, and the point to which the input logs are complete.

Features I think it should have:

  • TLS
  • Optionally, a password to connect
  • Can run in-process (with one local player), or as a dedicated process (with none)

What format should it exchange data in? protobuf or msgpack, probably?

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