-
Notifications
You must be signed in to change notification settings - Fork 200
/
Item.java
1087 lines (934 loc) · 27.1 KB
/
Item.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/* $Id$ */
/***************************************************************************
* (C) Copyright 2003-2024 - Marauroa *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.entity.item;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.function.Predicate;
import org.apache.log4j.Logger;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableList.Builder;
import games.stendhal.common.Rand;
import games.stendhal.common.constants.Nature;
import games.stendhal.common.grammar.Grammar;
import games.stendhal.server.core.engine.ItemLogger;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.events.EquipListener;
import games.stendhal.server.core.events.TurnListener;
import games.stendhal.server.core.events.UseListener;
import games.stendhal.server.entity.PassiveEntity;
import games.stendhal.server.entity.RPEntity;
import games.stendhal.server.entity.item.behavior.UseBehavior;
import games.stendhal.server.entity.mapstuff.spawner.PassiveEntityRespawnPoint;
import games.stendhal.server.entity.player.Player;
import games.stendhal.server.entity.status.StatusAttacker;
import games.stendhal.server.entity.status.StatusType;
import games.stendhal.server.util.TimeUtil;
import marauroa.common.game.Definition;
import marauroa.common.game.Definition.Type;
import marauroa.common.game.RPClass;
import marauroa.common.game.RPObject;
import marauroa.common.game.RPSlot;
/**
* This is an item.
*/
public class Item extends PassiveEntity implements TurnListener, EquipListener,
UseListener {
private static final int DEFAULT_ATTACK_RATE = 5;
/**
* max degree of deterioration
*/
private static final int MAX_DETERIORATION = 100;
/**
* default value for deterioration implies each item is okay if ne
*/
private static final int DEFAULT_DETERIORATION = 0;
/**
* mean time an item is constantly usable in hours
*/
private static final long MEAN_LIFETIME = 12 * TimeUtil.MILLISECONDS_IN_HOUR;
// 10 minutes
public static final int DEGRADATION_TIMEOUT = 10 * TimeUtil.SECONDS_IN_MINUTE;
/** list of possible slots for this item. */
private List<String> possibleSlots;
/**
* The plant grower where this item was grown, until it has been picked.
* null if it wasn't grown by a plant grower, or if it has already been
* picked.
*/
private PassiveEntityRespawnPoint plantGrower;
/** The damage type of weapons */
private Nature damageType = Nature.CUT;
private ImmutableList<StatusAttacker> statusAttackers = ImmutableList.of();
private Map<Nature, Double> susceptibilities;
private boolean fromCorpse = false;
/**
* Use behavior implementation, or <code>null</code> if the item does not
* have any, or if the behavior is implemented in a subclass.
*/
private UseBehavior useBehavior;
/**
*
* Creates a new Item.
*
* @param name
* name of item
* @param clazz
* class (or type) of item
* @param subclass
* subclass of this item
* @param attributes
* attributes (like attack). may be empty or <code>null</code>
*/
public Item(final String name, final String clazz, final String subclass,
final Map<String, String> attributes) {
this();
setEntityClass(clazz);
setEntitySubclass(subclass);
put("name", name);
if (attributes != null) {
// store all attributes
for (final Entry<String, String> entry : attributes.entrySet()) {
put(entry.getKey(), entry.getValue());
}
}
update();
}
/** no public 'default' item. */
private Item() {
setRPClass("item");
put("type", "item");
possibleSlots = new LinkedList<String>();
update();
}
/**
* copy constructor.
*
* @param item
* item to copy
*/
public Item(final Item item) {
super(item);
setRPClass("item");
possibleSlots = new ArrayList<String>(item.possibleSlots);
damageType = item.damageType;
susceptibilities = item.susceptibilities;
}
public static void generateRPClass() {
final RPClass entity = new RPClass("item");
entity.isA("entity");
// class, sword/armor/...
entity.addAttribute("class", Type.STRING);
// subclass, long sword/leather/armor/...
entity.addAttribute("subclass", Type.STRING);
// name of item (ie 'Kings Sword')
entity.addAttribute("name", Type.STRING);
// Some items have attack values
entity.addAttribute("atk", Type.SHORT, Definition.HIDDEN);
// Some items have ranged attack values
entity.addAttribute("ratk", Type.SHORT, Definition.HIDDEN);
// alters weapon accuracy by a percentage
entity.addAttribute("accuracy_bonus", Type.FLOAT, Definition.HIDDEN);
// Some items indicate how often you can attack.
entity.addAttribute("rate", Type.SHORT, Definition.HIDDEN);
// Some items have defense values
entity.addAttribute("def", Type.SHORT, Definition.HIDDEN);
//Some items can be damaged in combat or during use. This rises the degree of deterioration
entity.addAttribute("deterioration", Type.INT, (byte) (Definition.HIDDEN | Definition.VOLATILE));
// Some items(food) have amount of something
// (a bottle, a piece of meat).
entity.addAttribute("amount", Type.INT);
// Some items (range weapons, ammunition, missiles)
// have a range.
entity.addAttribute("range", Type.SHORT, Definition.HIDDEN);
// Some items(food) have regeneration
entity.addAttribute("regen", Type.INT, Definition.HIDDEN);
// Some items(food) have regeneration speed
entity.addAttribute("frequency", Type.INT, Definition.HIDDEN);
// Some items(Stackable) have quantity
entity.addAttribute("quantity", Type.INT);
// Some items (Stackable) have maximum quantity
entity.addAttribute("max_quantity", Type.INT, Definition.HIDDEN);
// Some items have minimum level to prevent spoiling
// the fun for new players
entity.addAttribute("min_level", Type.INT, Definition.HIDDEN);
// Used for compatibility with existing database objects, has been replaced by itemdata
entity.addAttribute("infostring", Type.STRING, Definition.HIDDEN);
// To store addAttributeitional info with an item
entity.addAttribute("itemdata", Type.VERY_LONG_STRING, Definition.HIDDEN);
// Some items have individual values
entity.addAttribute("persistent", Type.SHORT, Definition.HIDDEN);
// Some items have lifesteal values
entity.addAttribute("lifesteal", Type.FLOAT, Definition.HIDDEN);
// Items that protect against poisoning
entity.addAttribute("antipoison", Type.FLOAT, (byte) (Definition.HIDDEN | Definition.VOLATILE));
// Consumable items the heas status effects
entity.addAttribute("immunization", Type.STRING, (byte) (Definition.HIDDEN | Definition.VOLATILE));
// Some items are quest rewards that other players
// don't deserve. Not hidden because the client uses it for an anti
// theft hack
entity.addAttribute("bound", Type.STRING);
// Some items should not be dropped on death
entity.addAttribute("undroppableondeath", Type.SHORT, Definition.HIDDEN);
// Offers life support for certain environments (e. g. scuba gear)
entity.addAttribute("life_support", Type.STRING, Definition.HIDDEN);
// Unique database ID for logging
entity.addAttribute("logid", Type.INT, Definition.HIDDEN);
// Name of the container slot, if the item has one
entity.addAttribute("slot_name", Type.STRING, (byte) (Definition.HIDDEN | Definition.VOLATILE));
// Size of the container slot, if the item has one, and the size is
// other than the default
entity.addAttribute("slot_size", Type.STRING, Definition.VOLATILE);
// Container slot
entity.addRPSlot("content", -1, Definition.PRIVATE);
// True for items that should be bound automatically at loot (or login)
entity.addAttribute("autobind", Type.FLAG, (byte) (Definition.HIDDEN | Definition.VOLATILE));
// number of times item can be used before chance of break ({@code BreakableWeapon})
entity.addAttribute("durability", Type.INT, Definition.VOLATILE);
// current number of times item has been used
entity.addAttribute("uses", Type.INT);
// player that owns the item
entity.addAttribute("owner", Type.STRING, Definition.HIDDEN);
// name of itemset
entity.addAttribute("itemset", Type.STRING);
// sound played when item is used
entity.addAttribute("use_sound", Type.STRING, Definition.VOLATILE);
// marked scroll
entity.addAttribute("dest", Type.STRING, Definition.VOLATILE);
// state (e. g. broken)
entity.addAttribute("state", Type.INT);
}
/**
* on which slots may this item be equipped.
*
* @param slots
* list of allowed slots
*/
public void setEquipableSlots(final List<String> slots) {
// save slots
possibleSlots = slots;
}
/**
* If this item is created by a PlantGrower, the item will notify it when
* picked from the ground.
*
* @param plantGrower
* a plant grower
*/
public void setPlantGrower(final PassiveEntityRespawnPoint plantGrower) {
this.plantGrower = plantGrower;
}
/**
* returns the PlantGrower which created this item or null if no plantgrower
* was involved.
*
* @return PlantGrower or null
*/
public PassiveEntityRespawnPoint getPlantGrower() {
return plantGrower;
}
/**
* Returns the attack points of this item. Positive and negative values are
* allowed. If this item doesn't modify the attack it should return '0'.
*
* @return attack points
*/
public int getAttack() {
if (has("atk") && getDeterioration() <= MAX_DETERIORATION) {
return getInt("atk");
}
return 0;
}
/**
* Returns the defense points of this item. Positive and negative values are
* allowed. If this item doesn't modify the defense it should return '0'.
*
* @return defense points
*/
public int getDefense() {
if (has("def") && getDeterioration() <= MAX_DETERIORATION) {
return getInt("def");
}
return 0;
}
/**
* Returns the ranged attack points of this item. Positive and negative
* values are allowed. If this item doesn't modify the ranged attack
* it should return '0'.
*
* @return ranged attack points
*/
public int getRangedAttack() {
if (has("ratk") && getDeterioration() <= MAX_DETERIORATION) {
return getInt("ratk");
}
return 0;
}
/**
* Returns each how many turns this item can attack.
*
* @return each how many turns this item can attack.
*/
public int getAttackRate() {
if (has("rate")) {
return getInt("rate");
}
return DEFAULT_ATTACK_RATE;
}
/**
* Returns turn delay for this item's attack.
*
* @param meleeDistance
* <code>true</code> if the entity is standing next to its attack target.
* @return
* Turn delay for this items attack.
*/
public int getAttackRate(final boolean meleeDistance) {
// range weapons should not use modified attack rate for melee attacks
if (meleeDistance && has("range")) {
return DEFAULT_ATTACK_RATE;
}
return getAttackRate();
}
/**
* Retrieves default attack rate for items.
*/
public static int getDefaultAttackRate() {
return DEFAULT_ATTACK_RATE;
}
/**
* Each Item is subject to deterioration that weakens the item
*
* @return the current degree of deterioration
*/
public int getDeterioration() {
if(has("deterioration")) {
return getInt("deterioration");
}
return DEFAULT_DETERIORATION;
}
/**
* Propose increase the degree of deterioration. If degree increases is decided by random
*/
public void deteriorate() {
double propabilityForMeanExp = Rand.propabilityForMeanExp(MEAN_LIFETIME / 300 * this.getAttackRate());
if(Rand.flipCoin(propabilityForMeanExp) && getDeterioration() <= MAX_DETERIORATION) {
Logger.getLogger(getClass()).debug("The item"+ this.getName() +"deteriorated from "+this.getDeterioration()+".");
// this.add("deterioration", 1);
} else {
Logger.getLogger(getClass()).debug("The item"+ this.getName() +"did not deteriorate from "+this.getDeterioration()+".");
}
}
/**
* Can be overridden to handle actions on user entity.
*
* @param user
* Entity using the item.
*/
public void deteriorate(@SuppressWarnings("unused") final RPEntity user) {
deteriorate();
}
/**
* repair this item
*/
public void repair() {
if(has("deterioration")) {
put("deterioration", DEFAULT_DETERIORATION);
}
}
/**
* Returns if the item is persistent. Persistent items do not update their
* stats from the item database and thus can have individual stats
*
* @return true if item is persistent
*/
public boolean isPersistent() {
if (has("persistent")) {
return (getInt("persistent") == 1);
}
return false;
}
/**
* Set the item's persistence.
*
* @param persistent
* If the item's stats are persistent.
*/
public void setPersistent(final boolean persistent) {
if (persistent) {
put("persistent", 1);
} else if (has("persistent")) {
remove("persistent");
}
}
/**
* gets the state of this item
*
* @return state
*/
public int getState() {
if (!has("state")) {
return 0;
}
return getInt("state");
}
/**
* sets the state of this item
*
* @param state state
*/
public void setState(int state) {
put("state", state);
}
/**
* Checks if the item is of type <i>type</i> .
*
* @param clazz
* the class to check
* @return true if the type matches, else false
*/
public boolean isOfClass(final String clazz) {
return getItemClass().equals(clazz);
}
/** @return the type of the item */
public String getItemClass() {
if (has("class")) {
return get("class");
}
throw new IllegalStateException("the item does not have a class: "
+ this);
}
/** @return the subclass of the item */
public String getItemSubclass() {
if (has("subclass")) {
return get("subclass");
}
throw new IllegalStateException("the item does not have a subclass: "
+ this);
}
/**
* Gets the name of the item.
*
* @return The programmatic item name.
*/
@Override
public String getName() {
return get("name");
}
/**
* Get item count.
*
* @return 1.
*/
public int getQuantity() {
return 1;
}
/** @return the list of possible slots for this item */
public List<String> getPossibleSlots() {
return possibleSlots;
}
/**
* Get the player this is bound to. A bound item can only be used by that
* player.
*
* @return The player name, or <code>null</code>.
*/
public String getBoundTo() {
return get("bound");
}
/**
* Check if the item is bound to a player
*
* @return <code>true</code> if the item is bound, otherwise
* <code>false</code>
*/
public boolean isBound() {
return has("bound");
}
/**
* Bind the item to a player, if the item is one that should be
* automatically bound, and the item is not already bound.
*
* @param player player name
*/
public void autobind(String player) {
if (!isBound() && has("autobind")) {
setBoundTo(player);
}
}
/**
* Get the item's itemData. The itemData contains context specific
* information that is used by the implementation.
*
* @return The itemData.
*/
public String getItemData() {
if (has("itemdata")) {
return get("itemdata");
} else {
return null;
}
}
/**
* Bind this item to a player. A bound item can only be used by that player.
*
* @param name
* The player name, or <code>null</code>.
*/
public void setBoundTo(final String name) {
if (name != null) {
put("bound", name);
} else if (has("bound")) {
remove("bound");
}
}
/**
* Is the item undroppable.
*
* On player death items carried may be dropped into the players corpse.
* unless this method returns true.
*
*
* @return true if item may not be dropped on death of players.
*/
public boolean isUndroppableOnDeath() {
if (has("undroppableondeath")) {
return (getInt("undroppableondeath") == 1);
}
return false;
}
/**
* Set is the item undroppable when player dies.
*
* @param unDroppableOnDeath
* If true, the item won't be dropped if the player dies.
*/
public void setUndroppableOnDeath(final boolean unDroppableOnDeath) {
if (unDroppableOnDeath) {
put("undroppableondeath", 1);
} else if (has("undroppableondeath")) {
remove("undroppableondeath");
}
}
/**
* Set behavior to follow when the item is used.
*
* @param behavior new behavior
*/
public void setUseBehavior(UseBehavior behavior) {
useBehavior = behavior;
}
/**
* Set the item's itemdata. The itemdata contains context specific
* information that is used by the implementation.
*
* @param itemdata
* The item's itemdata.
*/
public void setItemData(final String itemdata) {
if (itemdata != null) {
put("itemdata", itemdata);
} else if (has("itemdata")) {
remove("itemdata");
}
}
/**
* Get the type of damage inflicted by this item.
*
* @return type of damage
*/
public Nature getDamageType() {
return damageType;
}
/**
* Set the type of damage inflicted by this item
*
* @param type type of damage
*/
public void setDamageType(Nature type) {
damageType = type;
}
/**
* Get this item's contribution to susceptibility to a
* type of damage.
*
* @param type type of damage to be checked
* @return susceptibility to damage of type <code>type</code>
*/
public double getSusceptibility(Nature type) {
double value = 1.0;
if (susceptibilities != null) {
Double sus = susceptibilities.get(type);
if (sus != null) {
value = sus.doubleValue();
}
}
return value;
}
/**
* Set the susceptibility data of this item.
*
* @param susceptibilities susceptibilities to be used
*/
public void setSusceptibilities(Map<Nature, Double> susceptibilities) {
this.susceptibilities = susceptibilities;
}
/**
* Add a status attack type to the item.
*
* @param statusAttacker
* Inflictable status effect.
*/
public void addStatusAttacker(final StatusAttacker statusAttacker) {
// the immutable statusAttackers list is shared between multiple instances of items to reduce memory usage
Builder<StatusAttacker> builder = ImmutableList.builder();
statusAttackers = builder.addAll(statusAttackers).add(statusAttacker).build();
}
public List<StatusAttacker> getStatusAttackers() {
return statusAttackers;
}
/**
* Override in SlotActivatedItem sub-class.
*/
@SuppressWarnings("unused")
public void initializeActiveSlotsList(final List<String> slotList) {
// Do nothing
}
/**
* Override in StatusResistantItem sub-class.
*/
@SuppressWarnings("unused")
public void initializeStatusResistancesList(Map<StatusType,
Double> resistanceList) {
// Do nothing
}
/**
* Get a weapon type identifier that can be used in attack events, so that
* the client can draw an appropriate item image for the attack.
*
* @return weapon identifier
*/
public String getWeaponType() {
return getItemClass();
}
@Override
public String toString() {
return "Item, " + super.toString();
}
/**
* Is called when the item is moved to the ground.
*
* @param player the player who drops the Item.
*
*/
@SuppressWarnings("unused")
public void onPutOnGround(final Player player) {
onPutOnGround(true);
}
/**
* Is called when the item is created.
*
* @param expire
* Set true if the item should expire normally, false otherwise.
*/
public void onPutOnGround(final boolean expire) {
if (expire) {
SingletonRepository.getTurnNotifier().notifyInSeconds(DEGRADATION_TIMEOUT, this);
}
}
public void onRemoveFromGround() {
// stop the timer so that the item won't degrade anymore
SingletonRepository.getTurnNotifier().dontNotify(this);
if (plantGrower != null) {
plantGrower.onFruitPicked(this);
}
}
public void onPickedUp(Player player) {
if (fromCorpse && this.plantGrower != null) {
this.plantGrower.onItemPickedUp(player);
this.fromCorpse = false;
}
}
@Override
public void onTurnReached(final int currentTurn) {
// remove this object from the zone where it's lying on the ground
if (getZone() != null) {
if (this.hasSlot("content")) {
for (RPObject obj : getSlot("content")) {
new ItemLogger().timeout((Item) obj);
}
}
getZone().remove(getID());
new ItemLogger().timeout(this);
}
}
@Override
public String describe() {
String text = "You see " + Grammar.a_noun(getTitle()) + ".";
StringBuilder stats = new StringBuilder();
String levelwarning = "";
if (hasDescription()) {
text = getDescription();
}
// Highlight the item name
text = text.replace(getTitle(), "§'" + getTitle() + "'");
final String boundTo = getBoundTo();
if (boundTo != null) {
text = text + " It is a special reward for " + boundTo
+ ", and cannot be used by others.";
}
if (has("atk")) {
stats.append("ATK: ");
stats.append(get("atk"));
String dts = "";
final Nature dt = getDamageType();
// Show only special types
if (dt != Nature.CUT) {
dts = dt.toString();
}
for (final StatusAttacker sa: statusAttackers) {
if (dts.length() > 0) {
dts += ",";
}
dts += sa.getStatusName().toUpperCase();
}
if (dts.length() > 0) {
stats.append(" [" + dts + "]");
}
}
if (has("def")) {
stats.append(" DEF: ");
stats.append(get("def"));
}
if (has("ratk")) {
stats.append(" RATK: ");
stats.append(get("ratk"));
// Show only special types
if (getDamageType() != Nature.CUT) {
stats.append(" [");
stats.append(getDamageType());
stats.append("]");
}
}
if (has("rate")) {
stats.append(" RATE: ");
stats.append(get("rate"));
}
if (has("amount")) {
stats.append(" HP: ");
stats.append(get("amount"));
}
if (has("frequency")) {
stats.append(" FREQUENCY: ");
stats.append(get("frequency"));
}
if (has("regen")) {
stats.append(" REGEN: ");
stats.append(get("regen"));
}
if (has("range")) {
stats.append(" RANGE: ");
stats.append(get("range"));
}
if (has("lifesteal")) {
stats.append(" LIFESTEAL: ");
stats.append(get("lifesteal"));
}
if ((susceptibilities != null) && !susceptibilities.isEmpty()) {
for (Entry<Nature, Double> entry : susceptibilities.entrySet()) {
stats.append(" ");
stats.append(entry.getKey());
stats.append(": ");
stats.append(Math.round(100/entry.getValue()));
stats.append("%");
}
}
if (has("accuracy_bonus")) {
stats.append(" ACCURACY-BONUS: ");
stats.append((getDouble("accuracy_bonus") + "%").replaceFirst("\\.[0]+%$", "%"));
}
if (has("min_level")) {
stats.append(" MIN-LEVEL: ");
stats.append(get("min_level"));
}
if (has("life_support")) {
stats.append(" LIFE-SUPPORT: ");
stats.append(get("life_support"));
}
String statString = "";
if (stats.length() > 0) {
statString = " Stats are (" + stats.toString().trim() + ").";
}
return (text + levelwarning + statString);
}
/**
* Removes the item. In case of StackableItems only one is removed.
*/
public void removeOne() {
removeFromWorld();
}
@Override
public boolean canBeEquippedIn(final String slot) {
if (slot == null) {
// ground
return true;
}
return possibleSlots.contains(slot);
}
public void removeFromWorld() {
this.onUnequipped();
if (isContained()) {
// We modify the base container if the object change.
RPObject base = getContainer();
while (base.isContained()) {
base = base.getContainer();
}
final RPSlot slot = getContainerSlot();
slot.remove(getID());
SingletonRepository.getRPWorld().modify(base);
} else {
SingletonRepository.getRPWorld().remove(getID());
}
}
//
// Entity
//
/**
* Returns the name or something that can be used to identify the entity for
* the player.
*
* @param definite
* <code>true</code> for "the", and <code>false</code> for
* "a/an" in case the entity has no name.
*
* @return The description name.
*/
@Override
public String getDescriptionName(final boolean definite) {
final String name = getName();
if (name != null) {
return name;
} else {
return super.getDescriptionName(definite);
}
}
/**
* Get the nicely formatted entity title/name.
*
* @return The title, or <code>null</code> if unknown.
*/
@Override
public String getTitle() {
final String name = getName();
if (name != null) {
return name;
} else {
return super.getTitle();
}
}
public void setFromCorpse(boolean fromCorpse) {
this.fromCorpse = fromCorpse;
}
public boolean isFromCorpse() {
return fromCorpse;
}
/**
* gets the min level
*
* @return minLevel
*/
public int getMinLevel() {
if (super.has("min_level")) {
return super.getInt("min_level");
} else {
return 0;
}