A composition of all the Arulco radarmaps from Jagged Alliance 2, into one large image.
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Entire map, with grid, compressed .jpg, 10560x5440, 5280x2720, 2640x1360, 1320x680
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Entire map, without grid, compressed .jpg, 10240x5120, 5120x2560, 2560x1280, 1280x640
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Entire map, 7-zipped archive of uncompressed bitmap with and without grid
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7-zipped archive of uncompressed composition source bitmaps
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Composition tool source code and Code::Blocks project file
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Every passable sector was opened in the JA2 v1.13 Map Editor, a radarmap was displayed, and a screenshot was taken. Screenshots are saved in .tga format.
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Screenshots were then cropped to only the displayed radarmap, and saved in bitmap file format for easy handling.
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Bitmaps were then composited into a full map with a custom-written binary (
main.c
) utilizing the ZDK library, and saved as one large bitmap.
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IrfanView, for viewing and converting .tga files, batch cropping, conversion and renaming, and (resampled) resizing of output files
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ZDK, my own library for loading bitmaps into pixel arrays (and vice versa), and image, grid and font composition, and other things
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Code::Blocks, for compiling (with GCC and MingW)
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7-Zip, for handling 7z-archives
About twenty years ago, when I first played JA2, I always imagined what it would be like as a tactical first-person-shooter. Fast-forward fifteen years, and I find myself playing ARMA 3 when I realized, this is actually it, it's just missing the characters, plot and soul from JA2... and since ARMA 3 is very mod-friendly, everything's already there. It just needs to be put together...
All copyrights belong to their respective owners. Radarmaps are screenshotted, and so should fall under a fair-use policy. Code I've written is unlicensed.