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😎 Build virtual reality experiences with A-Frame and React.

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aframe-react

Build virtual reality experiences with A-Frame and React.

A-Frame is a web framework for building virtual reality experiences on top of the DOM. Since it's HTML, React naturally abstracts well on top of that.

import 'aframe';
import 'aframe-bmfont-text-component';
import {Entity, Scene} from 'aframe-react';

class ExampleScene extends React.Component {
  render () {
    return (
      <Scene>
        <Entity geometry={{primitive: 'box'}} material="color: red" position={[0, 0, -5]}/>
        <Entity bmfont-text={{text: 'HELLO WORLD'}} position="{[0, 1, -5]}"/>
      </Scene>
    );
  }
}

A-Frame brings the entity-component pattern to HTML. Each HTML attribute maps to a component which are composable modules that plug in appearance, behavior, and functionality to entities.

aframe-react itself is a very thin layer on top of A-Frame. It exposes an <Entity/> React component that serializes JavaScript objects passed as React props to A-Frame's default component syntax:

<Entity geometry={{primitive: 'box', width: 5}}/>

<a-entity geometry="primitive: box; width: 5"></a-entity>

See aframe-react-boilerplate for example usage.

Built with aframe-react

Why A-Frame with React?

React was built for large web apps to improve DOM performance. It wasn't meant for development of 3D scenes by itself. By attempting to wrap React directly over three.js or WebGL, you run into a lot of performance issues.

Hooks into the Render Loop

Without a framework focused around 3D and VR, there is no structure to hook into the render loop. React implementations generally just create a new requestAnimationFrame within the React components, which is very bad for performance. Because React only wants data to flow down with no child-to-parent communication, entities have a hard time communicating to the scene to hook new behaviors into the render loop.

A-Frame, however, provides a tick method for components to hook into the scene render loop, and these components can be attached to any entity. Here is an example of using A-Frame to provide these facilities across multiple React components. Note how we can write a component that can be applied to different objects.

AFRAME.registerComponent('rotate-on-tick', {
  tick: function (t, dt) {
    this.object3D.rotation.x += .001;
  }
});

<Scene>
  <Box rotate-on-tick/>  <!-- <Entity geometry="primitive: box" rotate-on-tick/> -->
  <Sphere rotate-on-tick/> <!-- <Entity geometry="primitive: sphere" rotate-on-tick/> -->
</Scene>

Provides a DOM

By providing a DOM, it gives React the purpose it was meant for, to provide quicker DOM updates. Although ideally, we use A-Frame directly since there may be performance quirks with React batching its updates which we don't want in 90fps+ real-time rendering.

Composability

A-Frame provides composability over inheritance. React is based around inheritance: to create a new type of object, we extend an existing one. In game development where objects are more complex, it is more appropriate to compose behavior in order to more easily build new types of objects.

Community and Ecosystem

Lastly, A-Frame is backed by a large community and ecosystem of tools and components. Don't be limited by what an assorted library provides when an extensible framework can provide much more. There's even a Redux component for binding to A-Frame without using react-redux.

tl;dr: Wrapping React directly around three.js/WebGL cuts corners and suffers as a result. A-Frame provides a proper bridge.

Installation

aframe-react can be installed through npm.

npm install --save aframe-react

aframe-react does not come with the aframe library. We will have to require that alongside aframe-react. Check out the boilerplate to see how to get everything set up with Webpack.

API

aframe-react ships with Scene and Entity React components, which are all we really need.

<Scene {...components}/>

The Scene React component wraps <a-scene>:

<Scene>
  <Entity/>
</Scene>

<Entity {...components}/>

The Entity React component wraps <a-entity>.

<Entity geometry={{primitive: 'box'}} material='color: red'/>

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