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Space Sandbox

/// Currently suspended/abandoned due to heavy daily workloads, may resume again at some point in the future. ///

This project is an attempt to simulate a micro procedurally generated universe. The features of each celestial body are randomly generated depending on their position on the world space.

The project uses Unity for the game engine, C# for scripting and Nvidia CG Language for the custom Shaders.

Currently supported celestial bodies are:

  • Earth-Like Planets (With atmospheric scattering simulation)
  • Moons (With craters)
  • Asteroids (Irregularly shaped)
  • Stars (Large light-emitting bodies)

Latest Images

Earth-Like

Asteroid

Moon

Star

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Procedural Celestial Body Generator (Unity + C#)

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