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Blending throws error #1615

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Naxela opened this issue Mar 15, 2020 · 0 comments · Fixed by #2114
Closed

Blending throws error #1615

Naxela opened this issue Mar 15, 2020 · 0 comments · Fixed by #2114
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bug This issue describes a bug

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@Naxela
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Naxela commented Mar 15, 2020

Thank you for contributing to Armory!

Description
Blending doesn't work in Armory with neither Deferred or Forward path, throwing a setPipeline error in Deferred:

Error

In Forward I get no result:

Blending_Empty

I tried to look back into earlier releases, and it seems the problem goes back for quite some time, but I managed to get it working in a version from oktober (10-2019) by setting the target to "tex" right before the blend-drawmesh function in the RenderPathDeferred file

path.setTarget("tex");

path.drawMeshes("blend");

Blending

Although this doesn't seem to be a solution in the current version of Armory - While I don't get the setPipeline error, I get the same empty result as the Forward path

To Reproduce
Activating material blending, or turning on Blending state under Armory Render path > Renderer > Blending

Expected behavior
Expected result above with Blending working

System
Blender: 2.82
Armory: 2020-3
OS: Windows 10, 64-Bit
Graphics card: Nvidia 1060 GTX

Error also occurs for example file located under the translucent folder: https://github.com/armory3d/armory_examples/blob/master/material_translucent/blend.blend

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