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Properties > Render path > shadows > max atlas texture size (and "max atlas texture size spots" & max atlas texture size sun") allows for 512 sizes. "GetMaxAtlasSize" does not have a cooresponding value however:
When you set Cascade size to 256, you are allowed to choose 512 as nax atlas texture size. However in \ArmorySDK\armory\Sources/armory/renderpath/Inc.hx:716: it only goes down to 1024
So if you select this 512 option, you will get this error in console:
Scene exported in 0.102s
C:\Users\Oliver\Desktop\Olliver\programs\ArmorySDK\armory\Sources/armory/renderpath/Inc.hx:716: lines 716-786 : Missing return: Int
Haxe compiler error.
Finished in 15.440s
WARNING: 7 warnings occurred during compilation
ERROR: Build failed, check console
Same goes for "Max atlas texture size spots"& "Max atlas texture size sun" if "shadow map atlas single map" is unticked. You can select 512, but theres no code to handle 512 in getMaxAtlasSize
The text was updated successfully, but these errors were encountered:
Properties > Render path > shadows > max atlas texture size (and "max atlas texture size spots" & max atlas texture size sun") allows for 512 sizes. "GetMaxAtlasSize" does not have a cooresponding value however:
When you set Cascade size to 256, you are allowed to choose 512 as nax atlas texture size. However in \ArmorySDK\armory\Sources/armory/renderpath/Inc.hx:716: it only goes down to 1024
So if you select this 512 option, you will get this error in console:
Same goes for "Max atlas texture size spots"& "Max atlas texture size sun" if "shadow map atlas single map" is unticked. You can select 512, but theres no code to handle 512 in getMaxAtlasSize
The text was updated successfully, but these errors were encountered: