Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Tilesheet improvements #2943

Merged
merged 8 commits into from Oct 10, 2023
Merged

Conversation

QuantumCoderQC
Copy link
Contributor

This PR improves tilesheet handling.

Requires armory3d/iron#199

Improvements include:

  • Support for mutiple tilesheets per object.

  • New custom tilesheet shader node group for runtime tilesheet control using uniforms:
    image

  • More information options from the GetTilesheetStateNode:
    image

  • Two new nodes for better tilesheet control:
    image

Minor Breaking Changes

MeshObject.tilesheet

has been changed to

MeshObject.activeTilesheet

@luboslenco luboslenco merged commit fd47e1b into armory3d:main Oct 10, 2023
@QuantumCoderQC QuantumCoderQC deleted the tilesheet-improvements branch October 11, 2023 23:22
@MoritzBrueckner MoritzBrueckner added the Release Notes: Changes A pull request that is a feature change, not a fix. Used to generate release notes. label Oct 13, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Release Notes: Changes A pull request that is a feature change, not a fix. Used to generate release notes.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

3 participants