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World to Screen Space: Camera option #2958

Merged
merged 2 commits into from Oct 30, 2023
Merged

World to Screen Space: Camera option #2958

merged 2 commits into from Oct 30, 2023

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t3du
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@t3du t3du commented Oct 27, 2023

I usually use this node with Raycast and Draw nodes, but not always with the active camera. The actual node by default only uses the active camera always. I propose to add a property to choose between the Active Camera and a Selected Camera. This property is set to Active Camera by default, so unless its value is changed it will continue to produce the same result as the actual node, but it will allow to use a different camera if needed.

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@luboslenco luboslenco merged commit f20ac17 into armory3d:main Oct 30, 2023
@MoritzBrueckner MoritzBrueckner added the Release Notes: Changes A pull request that is a feature change, not a fix. Used to generate release notes. label Nov 1, 2023
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3 participants