World to Screen Space: Camera option #2958
Merged
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I usually use this node with Raycast and Draw nodes, but not always with the active camera. The actual node by default only uses the active camera always. I propose to add a property to choose between the Active Camera and a Selected Camera. This property is set to Active Camera by default, so unless its value is changed it will continue to produce the same result as the actual node, but it will allow to use a different camera if needed.