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Armpack macro compatibility #136

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merged 2 commits into from Sep 20, 2021

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tong
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@tong tong commented Sep 10, 2021

This change allows to use iron.system.Armpack.decode in macro context which can be used for all sorts of build time action, as it gives access to all exported data at compile time.

Example usage: https://github.com/tong/armory_examples/tree/macro_armpack-example/macro_armpack
… This just auto creates MeshObject fields in the Game trait class for all meshes in scene.

It would be nice to also have Armpack.encode (for modifying exported data at compile time) but there are some unresolved issues.

@luboslenco luboslenco merged commit 54500d7 into armory3d:master Sep 20, 2021
@tong tong deleted the armpack-decode-macro-compat branch September 20, 2021 12:43
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2 participants