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This change allows to use
iron.system.Armpack.decode
in macro context which can be used for all sorts of build time action, as it gives access to all exported data at compile time.Example usage: https://github.com/tong/armory_examples/tree/macro_armpack-example/macro_armpack
… This just auto creates MeshObject fields in the Game trait class for all meshes in scene.
It would be nice to also have
Armpack.encode
(for modifying exported data at compile time) but there are some unresolved issues.