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Fix vertex buffer locking on html5 for deinterleaved buffers and batched meshes #146

merged 2 commits into from
Nov 26, 2021


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There were still some usages of vb.lockInt16() that wouldn't compile for html5. Now the material_batch and physics_softbody examples compile again for html5, even though the latter still has runtime errors caused by something ammo.js related.

Unfortunately deinterleaved buffers are still broken on D3D11 for meshes with more than one vertex buffer due to Kode/Kinc#338, the values seem to get placed into only one big buffer that is then interpreted as being interleaved.

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