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In such a case, they could be computed for each vertex using the triangle vectors.
The text was updated successfully, but these errors were encountered:
Added a fix for #13. Not tested yet, I have to find an obj with missi…
a6a9913
…ng normals. Also allowed negative rotations around axes for objs in the options UI.
aromanro
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In such a case, they could be computed for each vertex using the triangle vectors.
The text was updated successfully, but these errors were encountered: