Blue Pill based dumper of Atari 2600 cartridges
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arpruss/atari2600dumper
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In theory, the bankswitching of all classic cartridge types other than F0 and UA is supported, and they should all detect. In practice, only F8 and DPC have been tested. Very likely a number of other types will fail to autodetect or dump. To improve support, either donate a cartridge or help me with testing. Once you have a cartridge inserted successfully, you can send some commands to the device. Simply write the command to a dummy file on the device (the filename doesn't matter!). E.g., on Windows: echo command:reboot > e:\dummy.txt Or on Linux: echo command:reboot > /mnt/drive/dummy.txt Here are the commands currently supported: command:hotplug This is the default mode (can be changed in code by letting hotplug = false). Cartridges are only accepted if reliably read (two successive reads must have the same CRC-32), and can be hotplugged. This setting will be saved to flash and will survive unplugging the device. command:nohotplug Cartridge must be inserted into device prior to inserting into USB port, and can't be changed. But this has hope of reading unreliable cartridges. This setting will be saved to flash and will survive unplugging the device. command:force:ext Force the cartridge type to ext, where ext is one of the types: 2k, 4k, 3f, cv, e0, e7_8k, e7_12k, e7_16k, f4, f4s, f6, f6s, f8, f8s, fa, fe, ua, dpc Will reset the connection. command:noforce Go back to autodetection mode. command:reboot Reset the device. BUILDING See wiring instructions in code. I always use Roger's libmaple-based core rather than the official STM32 core, because USBComposite only works with libmaple, and libmaple is also less bloated. Here are two different sets of build instructions (the second is mine) how to set up Arduino for this core: 1. https://www.instructables.com/Programming-STM32-Blue-Pill-Via-USB/ 2. https://www.instructables.com/Gamecube-Controller-USB-Adapter-and-Getting-Starte/ (see steps 1 and 2) I fear something may be out of date in these instructions, and a lot of developers have jumped ship from the libmaple core to the official one. People keep asking me to make USBComposite compatible with the official core, but I don't have the energy to figure out the details of how to do that.
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