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Versions


Current version: 0.2.1-35

Bugs

Unfixed

Msg Intro
B-format audio system incomplete 0.2.1-29
FBO support incomplete 0.2.1-16
Garbage collection incomplete (only pmf/img/wav supported) 0.1.2-10
Preliminary PNG support - more support to come when we can be bothered 0.1.2-2
[OpenGL] Frustum culling still screws up on occasion 0.1-3
Kick message isn't communicated properly 0.0-49
Occasional crash in sackit_module_free on common.mus_free 0.0
Sound distance attenuation affected by zoom (workaround implemented) 0.0
string mode bugged in net_pack, net_*_array 0.0

Fixed

Msg Fix Intro
PRNG not supported 0.2.1-35 0.0
VXL height autodetection fails on ylen assertion 0.2.1-33 0.2.1-32
Possible crash when loading invalid maps 0.2.1-32 0.0
Possible crash when loading VXL maps 0.2.1-31 0.2.1-4
net_pack/unpack_array not supported 0.2.1-30 0.0
string mode bugged in net_unpack 0.2.1-30 0.0
B-format audio system not supported 0.2.1-29 0.0
Potential infinite loop due to zero time delta 0.2.1-28 0.0
.it module music plays at wrong frequency when mixing freq not 44100Hz 0.2.1-27 0.0
IMA ADPCM samples not supported 0.2.1-26 0.0
img_dump not sandboxed - UPGRADE 0.2.1-23 0.2.1-22
gl_flip_quads incomplete 0.2.1-21 0.0
map_render support incomplete 0.2.1-20 0.2.1-15
FBOs not supported 0.2.1-16 0.0
map_render not supported 0.2.1-15 0.0
[OpenGL] Vertex attributes not supported in shaders 0.2.1-14 0.0
[OpenGL] VAs broken when VBOs disabled 0.2.1-12 0.0
Segfault when blitting without a screen, even image-to-image 0.2.1-10 0.0
[OpenGL] Map and PMF normals not emitted for shaders 0.2.1-9 0.2.1-8
[OpenGL] Normal information for VAs overrides colour information by mistake 0.2.1-9 0.2.1-7
[OpenGL] GLSL shaders not supported 0.2.1-8 0.0
[OpenGL] Multitexturing not supported 0.2.1-7 0.0
[OpenGL] Stencil bits not set properly, resulting in red screen on some drivers 0.2.1-6 0.2.1-2
Crash on map_free after map_new 0.2.1-5 0.2.1-4
Lack of depth / stencil buffer mode selection support 0.2.1-2 0.0
VA API lacks support for blending 0.2.1-1 0.1.2-1
[Windows] Launcher crashes when joining server if path contains spaces and not run from command line 0.2a-7 0.1.2-11
Compat breakage with va_render_global and textures 0.2a-3 0.2a-2
VA API rendering broken on non-VBO mode 0.2a-2 0.2a-1
Memory leak when reusing a VA in va_make 0.2a-2 0.2a-1
VA API lacks support for textures 0.2a-2 0.2a-1
Lua vertex array (VA) rendering not supported 0.2a-1 0.0
JSON writer not sandboxed - UPGRADE 0.2a 0.1.2-6
JSON writer crashes on 64-bit builds 0.2-2 0.1.2-6
tcp_connect crashes on address failure 0.2-2 0.0
argb_spit_to_merged broken on ARM 0.2-2 0.0
Local code cannot write to clsave/pub 0.2-1 0.0
Network serialisation broken on ARM 0.1.2-14 0.0
Frame delay in client.hook_tick doesn't work properly - Frame limiter will not work 0.1.2-12 0.0
GARBAGE COLLECTION CRASHY AND UNSTABLE, DO NOT USE THIS VERSION 0.1.2-11 0.1.2-10
Garbage collection not supported 0.1.2-10 0.0
UDP sending can crash if DNS lookup fails 0.1.2-9 0.0
General JSON support is broken 0.1.2-7 0.0
JSON writing not supported 0.1.2-6 0.0
Server stability is a bit crap (this bug fixed in 0.1.2-5) 0.1.2-5 0.0
PNG reader lacks support for greyscale/indexed images 0.1.2-4 0.1.2-2
PNG reader lacks support for tRNS-block transparency 0.1.2-4 0.1.2-2
[OpenGL] Low-quality mode not supported 0.1.2-3 0.0
PNG not supported 0.1.2-2 0.0
[OSX][softgm] Colours are incorrect (32-bit endian swap) 0.1.2-1 0.0
Sound broken wrt stereo (only the last sound played is in stereo; the rest uses the left for both channels) 0.1.2 0.0
[Windows] iceball:// handler doesn't set current directory correctly 0.1.1-9 0.1.1-8
iceball:// URL scheme not supported 0.1.1-8 0.0
[softgm] Image scaling not supported 0.1.1-7 0.1.1-5
Incompatible semantics for image scaling 0.1.1-7 0.1.1-5
Image scaling accidentally only supported integers for scale parameters 0.1.1-6 0.1.1-5
Image scaling not supported 0.1.1-5 0.0
common.net_pack() reads an integer before it converts it to floating point 0.1.1-3 0.0
[OpenGL] Preliminary stutter-reduced rendering (WIP) 0.1.1-2 0.0-38
[OpenGL] Breaking blocks around the edges does not update the chunks properly 0.1.1-2 0.0
Arbitrary UDP connections not supported 0.1.1-1 0.0
Raw TCP appears to ignore the whitelist on the client side 0.1-9 0.1-1
Raw TCP still throws a lua error if it can't connect 0.1-9 0.1-1
Occasional crash when music is stopped 0.1-8 0.0
[OpenGL] Frustum culling improved in later versions 0.1-7 0.1-3
[OpenGL] Ambient occlusion on sides rendered very unequally on very rare GPUs such as the Intel HD 3000 0.1-5 0.1-4
[OpenGL] Ambient occlusion on sides not rendered equally 0.1-4 0.0
[OpenGL] Frustum culling not supported 0.1-3 0.0
This build doesn't actually compile on not-windows because itoa isn't a real function. 0.1-2 0.1-1
Raw TCP connection throws an error on failure 0.1-2 0.1-1
Arbitrary TCP connections not supported 0.1-1 0.0
Binary files don't have a type name 0.1 0.0
JSON files cannot be remotely sent to clients 0.1 0.0
Local mode (-s) broken and causes a crash 0.0-53 0.0-51
Timing accuracy somewhat bad (uses a float instead of a double, mostly an issue for sec_current) 0.0-53 0.0
There are some weird network stability issues 0.0-53 0.0
Server tends to crash when a TCP connection loads and there's at least one other client still connected 0.0-52 0.0-51
ENet protocol not supported 0.0-51 0.0
Network handle architecture changed. If it breaks, upgrade. If your mods break, FIX THEM. 0.0-50 0.0
Kick not handled gracefully 0.0-49 0.0
[OpenGL] Chunk count is static and does not adapt to different fog values 0.0-48 0.0
No way to determine from the Lua end what renderer a client is using 0.0-48 0.0
[OpenGL] Chunk generation pattern kinda sucks 0.0-48 0.0
Binary file loading/saving not supported 0.0-47 0.0
[OpenGL] PMF models tend to z-fight 0.0-46 0.0-22
Inbuilt tutorial not available in this version 0.0-45 0.0
libsackit is out of date and does not support IT 2.14p3 resonant filters 0.0-45 0.0
[Windows] MessageBox added to 0.0-44 telling people not to double-click the .exe files 0.0-44 0.0
[Windows binary build] stdout/stderr is now moved to the commandline in 0.0-44 - upgrade! 0.0-44 0.0
File transfer cancellation not supported 0.0-43 0.0
[OpenGL] lack of support for cards w/o non-power-of-2 texture support 0.0-42 0.0-22
[OpenGL] option to disable VBOs not available 0.0-41 0.0-22
[OpenGL] Chunks rendering options not supported in game engine config file 0.0-40 0.0-22
[softgm] Preliminary smooth lighting (WIP) 0.0-39 0.0-37
[OpenGL] Rendering tends to stutter on some cards 0.0-38 0.0-22
[OpenGL] Smooth lighting not supported 0.0-35 0.0-22
Server must be manually seeded 0.0-34 0.0
A few compilation warnings that shouldn't be there 0.0-34 0.0-33
.it module music not supported 0.0-32 0.0
broke dedicated server build... again 0.0-31 0.0-30
clsave/config.json not supported 0.0-30 0.0
[OpenGL] Crashes on map creation (as opposed to map loading) 0.0-29 0.0-19
Sound loader only loads first half of 16-bit samples correctly 0.0-28 0.0
Altered the international keyboard thing to be more backwards compatible 0.0-27 0.0
THIS VERSION IS INCOMPATIBLE. PLEASE UPGRADE TO 0.0-27 AT LEAST. 0.0-27 0.0-25
TODO: give changelog for -25/-26 (which I think are the same version more or less) 0.0-26 0.0
[OpenGL] VBOs not supported 0.0-24 0.0-19
[OpenGL] texture rendering is slow 0.0-23 0.0-19
Preliminary OpenGL support (fog not supported yet) 0.0-22 0.0-19
PMF renderer does not update bones when redefined 0.0-22 0.0-21
OpenGL renderer ignores islocal flag when rendering PMFs 0.0-21 0.0-19
OpenGL not supported 0.0-19 0.0
OpenMP not supported 0.0-17 0.0
Per-face shading is only preliminary 0.0-16 0.0
Color conversion functions are using hacky Lua code 0.0-14 0.0
No per-face shading 0.0-13 0.0
TGA loader prone to crashing on unsanitised data 0.0-12 0.0
Blocks appear inverted in common cases 0.0-11 0.0
Immediate ceiling isn't drawn 0.0-10 0.0
Mouse warping not implemented 0.0-9 0.0
Renderer uses double-rect approximation of cube instead of using trapezia 0.0-8 0.0
Camera roll / camera_point_sky not implemented - drunken cam will not roll properly 0.0-7 0.0
CRASHES ON CHANNEL WRAPAROUND - PLEASE UPDATE TO 0.0-6! 0.0-6 0.0-5
Dedicated server build was broken 0.0-5 0.0-4
Sound is not supported 0.0-4 0.0
common.img_fill not implemented (this wrapper will be somewhat slow) 0.0-3 0.0
PMF models have the wrong Z value when close to the screen edges, and can be seen through walls 0.0-1 0.0
PMF models are sometimes saved with garbage following the name 0.0-1 0.0
Client does pathname security checks for non-clsave files 0.0-1 0.0