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CPU Based Real-time Fluid Simulator

This is a CPU based implementation of Fluid Simulator. It is based on Jos Stam's legendary Fluid Simulation paper Real-Time Fluid Dynamics for Games

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Dependencies

This implementation is built upon Modern OpenGL with the following supporting libraries

  • freeglut
  • glew
  • glm

For convinience, all the dependencies are included in the repo :)

Build Instructions

To build and run the project, use the .sln file with x86 Debug configuration

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CPU Based Real-time Fluid Simulator

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