This is a CPU based implementation of Fluid Simulator. It is based on Jos Stam's legendary Fluid Simulation paper Real-Time Fluid Dynamics for Games
This implementation is built upon Modern OpenGL with the following supporting libraries
- freeglut
- glew
- glm
For convinience, all the dependencies are included in the repo :)
To build and run the project, use the .sln file with x86 Debug configuration