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sokoban.py
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sokoban.py
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# Sokoban - June 2020
# Arthur Jacquin (arthur@jacquin.xyz)
# https://github.com/arthur-jacquin/numworks-games
# Modules
from ion import keydown
from kandinsky import *
from time import sleep
# Levels
LEVELS = ('4-5#10-|4-#3-#10-|4-#$--#10-|--3#--$##9-|--#--$-$-#9-|3#-#-##-#3-6#|#3-#-##-5#--..#|#-$--$10-..#|5#-3#-#@##--..#|4-#5-9#|4-7#8-',
'12#--|#..--#5-3#|#..--#-$--$--#|#..--#$4#--#|#..4-@-##--#|#..--#-#--$-##|6#-##$-$-#|--#-$--$-$-$-#|--#4-#5-#|--12#',
'8-8#-|8-#5-@#-|8-#-$#$-##-|8-#-$--$#--|8-##$-$-#--|9#-$-#-3#|#4.--##-$--$--#|##3.4-$--$3-#|#4.--10#|8#9-',
'11-8#|11-#--4.#|12#--4.#|#4-#--$-$3-4.#|#-3$#$--$-#--4.#|#--$5-$-#--4.#|#-$$-#$-$-$8#|#--$-#5-#7-|##-9#7-|#4-#4-##7-|#5-$3-##7-|#--$$#$$--@#7-|#4-#4-##7-|11#8-',
'8-5#4-|8-#3-5#|8-#-#$##--#|8-#5-$-#|9#-3#3-#|#4.--##-$--$3#|#4.4-$-$$-##-|#4.--##$--$-@#-|9#--$--##-|8-#-$-$--#-|8-3#-##-#-|10-#4-#-|10-6#-')
# Colors
BACK, TEXT = (120,)*3, (42,)*3
COL = {
'#': TEXT, # Wall
'@': (0, 153, 255), # Player
'+': (0, 122, 204), # Player + Goal
'$': (172, 115, 57), # Box
'*': (134, 89, 45), # Box + Goal
'.': (70, 185, 70), # Goal
'-': BACK, # Floor
}
def wait(buttons = range(53)): # Wait for keypress
while True:
for i in buttons:
if keydown(i):
sleep(0.1)
return i
def decompress(rne): # Unpack the level
grid = ['']
while rne:
if rne[0] == '|': grid.append('')
elif 47 < ord(rne[0]) < 58:
number = ''
while 47 < ord(rne[0]) < 58: number += rne[0]; rne = rne[1:]
grid[-1] += int(number)*rne[0]
else: grid[-1] += rne[0]
rne = rne[1:]
return grid
def sett(x, y, test, valid, default):
value = valid if grid[y][x] in test else default
grid[y] = grid[y][:x] + value + grid[y][x+1:]
fill_rect(X+d*x, Y+d*y, d, d, COL[value])
def win(): # Check for a win
for y in grid:
for char in y:
if char=='$': return False
return True
def menu(): # Rules, commands
def display(*t):
for i in list(range(len(t)))[::3]: draw_string(t[i], t[i+1], t[i+2], TEXT, BACK)
fill_rect(0, 0, 320, 222, BACK)
draw_string('SOKOBAN', 125, 6, TEXT, BACK)
draw_string('Press a button to continue.', 25, 190, TEXT, BACK)
display("You are a pusher employee in", 20, 40,
"a store room.", 95, 60,
"Push the boxes to their goal", 20, 90,
"while minimizing moves.", 45, 110,
"You can't push two boxes at", 20, 140,
"once or pull them.", 70, 160)
wait()
fill_rect(0, 40, 320, 140, BACK)
display(" COMMANDS VISUALS", 25, 35,
" Move : ARROWS Wall :", 25, 60,
" Undo : DEL Player :", 25, 80,
"Reset : EXE + Goal :", 25, 100,
" Help : ANS Box :", 25, 120,
"Level : +/- + Goal :", 25, 140,
" Quit : BACK Goal :", 25, 160)
for j in range(6): fill_rect(275, 60 + 20*j + 4, 10, 10, [COL['#'], COL['@'], COL['+'], COL['$'], COL['*'], COL['.']][j])
wait()
menu()
count, i = len(LEVELS), 0
while True:
# Initialisation
grid, moves, his = decompress(LEVELS[i]), 0, ''
# Interface drawing
fill_rect(0, 0, 320, 222, BACK)
draw_string('SOKOBAN', 125, 6, TEXT, BACK)
lev = str(i+1) + '/' + str(count)
draw_string(lev, 314-10*len(lev), 6, TEXT, BACK)
draw_string('0', 6, 6, TEXT, BACK)
X, Y, WIDTH, HEIGTH = 10, 33, 300, 180
d = max(6, min(WIDTH//len(grid[0]), HEIGTH//len(grid), 12))
X, Y = X + int((WIDTH - len(grid[0])*d)/2), Y + int((HEIGTH - len(grid)*d)/2)
for y in range(len(grid)):
for x in range(len(grid[y])):
fill_rect(X+d*x, Y+d*y, d, d, COL[grid[y][x]])
if grid[y][x] in '+@': XP, YP = x, y
# Main loop
while True:
key = wait((0, 1, 2, 3, 4, 17, 45, 46, 51))
if key in (0, 1, 2, 3, 17):
if key == 17:
if not(his): continue
XN, YN = XP + (his[-1] in ('l', 'L')) - (his[-1] in ('r', 'R')), YP + (his[-1] in ('u', 'U')) - (his[-1] in ('d', 'D'))
XN2, YN2 = 2*XP - XN, 2*YP - YN
else:
XN, YN = XP + (key==3) - (key==0), YP + (key==2) - (key==1)
XN2, YN2 = 2*XN - XP, 2*YN - YP
if (grid[YN][XN] == '#') or ((grid[YN][XN] in ('$', '*')) and (grid[YN2][XN2] in ('#', '$', '*'))): continue
move = 'l'*(key==0) + 'u'*(key==1) + 'd'*(key==2) + 'r'*(key==3)
if grid[YN][XN] in ('$', '*'): move = move.upper()
if key != 17 or his[-1].islower(): sett(XP, YP, '+', '.', '-')
else: sett(XP, YP, '+', '*', '$'); sett(XN2, YN2, '*', '.', '-')
XP, YP = XN, YN
if key != 17 and grid[YP][XP] in ('*', '$'): sett(XN2, YN2, '.', '*', '$')
sett(XP, YP, '.*', '+', '@')
moves = moves + 1 - 2*(key==17)
his = his[:-1] if key==17 else (his + move)[-100:]
draw_string(str(moves)+' ', 6, 6, TEXT, BACK)
if win(): draw_string('YOU WON !', 115, 6, TEXT, BACK)
continue
elif key == 51: menu()
else: i = (i + (key==45) - (key==46))%count
break