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Core-RPG-System

A point and click 3rd person/ isometric RPG. With some inspiration in Diablo, Torchlight, Mu etc.

Reproduced some of the core mechanics of this genre like:

  • Saving System,
  • Multiple weapons with different behaviors,
  • 3D Movement(Navmesh) and Animations,
  • Cinematic(Cinemachine) System,
  • Combat System,
  • Attribute and Progression Systems,
  • Multiple Cursors Indicators,
  • 3D sounds,
  • Enemy Patrol Routes and Guard Behaviors.

Experimented with:

  • AI algorithms,
  • Shader Graph,
  • Cinemachine,
  • Environment Creation,
  • Scene loading and transitions,
  • Lighting.

Castle: cin_00 cin_01 cin_02 paths

Water: water

Forest: altar

Combat: combat