A point and click 3rd person/ isometric RPG. With some inspiration in Diablo, Torchlight, Mu etc.
Reproduced some of the core mechanics of this genre like:
- Saving System,
- Multiple weapons with different behaviors,
- 3D Movement(Navmesh) and Animations,
- Cinematic(Cinemachine) System,
- Combat System,
- Attribute and Progression Systems,
- Multiple Cursors Indicators,
- 3D sounds,
- Enemy Patrol Routes and Guard Behaviors.
Experimented with:
- AI algorithms,
- Shader Graph,
- Cinemachine,
- Environment Creation,
- Scene loading and transitions,
- Lighting.