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RPEngine 1.04r (Release Date: Aug. 5, 2015)

3D Rigidbody Physics Engine (CPU-based, Collision-based)

This engine is based on the Cyclone Engine ("Ian Millington, Game Physics Engine Development").

  1. Purpose

    1.1. For education (physics engine development)

    Referring to this project would be helpful if you are a novice of developing a physics engine. RPEngine can be a good cornerstone of your own engine development.

    1.2. For simple simulations

    RPEngine also provides an extendable framework for various simulations. Whatever you want to simulate, it is easy to implement proper codes by yourself (depending on functional rules/policies).

  2. License

    MIT License

  3. URLs

    3.1. GitHub

    https://github.com/Woohyun-Kim/RPEngine

    3.2. Additional information (Korean)

    http://macgom.tistory.com/category/PhysicsEngine

  4. Contact

    Woohyun Kim (email: artrointel@gmail.com)

Update Logs

[Aug. 5, 2015] RPEngine 1.04r

  • Physics solver's FPS stability has been improved. A faster FPS recovery system is being devised.

  • You can build up this project from now on.

[Jun. 15, 2015] RPEngine 1.03d

  • The entire source codes has been uploaded (unable to be built-up).

[Jun. 4, 2015] RPEngine first uploaded

About

RPEngine is a 3d rigidbody physics engine for simulation and game.

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