A very simple 3D runner made in C++ with SDL and OpenGL, made for our learning purposes.
The current build status is:
Currently supported platforms:
- Windows
- Linux
- OS X
- Assimp
- SDL2
- SDL2_mixer
SuperHappyRocket uses CMake as part of its build process:
- Download and install CMake (https://cmake.org/)
- Create a new folder where you cloned this repository (i.e. build/)
- Change into this new folder (i.e. cd build)
- Run CMake and point to the root directory (i.e. cmake ..)
- Download and install CMake (https://cmake.org/)
- Create a new folder where you cloned this repository (i.e. windows-build/)
- Open CMake-gui and select the path where the source code is (where the repository was cloned)
- Select the folder you just created in step 2 as the path where the binaries will be built
- Press the Configure button and select the generator to be used (your version of Visual Studio, i.e. Visual Studio 14 2015) then press finish
6. After the configuring is done, press the Generate button 7. Open the project on Visual Studio (it can be found on the folder where the binaries were created) 8. Build the project