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arunkumar9t2 committed Apr 11, 2017
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33 changes: 33 additions & 0 deletions .gitignore
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# files for the dex VM
*.dex

# Java class files
*.class

# generated files
bin/
gen/
out/
build/
.gradle/
.ART
# Project files
*.iml
.idea
# .idea/workspace.xml

# Local configuration file (sdk path, etc)
local.properties
keystore.properties

# Values file
values.properties

# Windows thumbnail db
.DS_Store

# Idea non-crucial project fileS
*.iws

# Sandbox stuff
_sandbox
1 change: 1 addition & 0 deletions app/.gitignore
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/build
33 changes: 33 additions & 0 deletions app/build.gradle
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apply plugin: 'com.android.application'

android {
compileSdkVersion 25
buildToolsVersion "25.0.2"
defaultConfig {
applicationId "arun.com.chameleonskinforkwlp"
minSdkVersion 19
targetSdkVersion 25
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
dataBinding {
enabled = true
}
}

dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
exclude group: 'com.android.support', module: 'support-annotations'
})
testCompile 'junit:junit:4.12'

compile 'com.android.support:design:25.3.1'
}
25 changes: 25 additions & 0 deletions app/proguard-rules.pro
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# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in C:\Users\arunk\AppData\Local\Android\Sdk/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html

# Add any project specific keep options here:

# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable

# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
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package arun.com.chameleonskinforkwlp;

import android.content.Context;
import android.support.test.InstrumentationRegistry;
import android.support.test.runner.AndroidJUnit4;

import org.junit.Test;
import org.junit.runner.RunWith;

import static org.junit.Assert.*;

/**
* Instrumentation test, which will execute on an Android device.
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
@RunWith(AndroidJUnit4.class)
public class ExampleInstrumentedTest {
@Test
public void useAppContext() throws Exception {
// Context of the app under test.
Context appContext = InstrumentationRegistry.getTargetContext();

assertEquals("arun.com.chameleonskinforkwlp", appContext.getPackageName());
}
}
24 changes: 24 additions & 0 deletions app/src/main/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="arun.com.chameleonskinforkwlp">

<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:theme="@style/AppTheme.NoActionBar">
<intent-filter>
<action android:name="android.intent.action.MAIN" />

<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>

</manifest>
51 changes: 51 additions & 0 deletions app/src/main/java/arun/com/chameleonskinforkwlp/MainActivity.java
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package arun.com.chameleonskinforkwlp;

import android.os.Bundle;
import android.support.design.widget.FloatingActionButton;
import android.support.design.widget.Snackbar;
import android.support.v7.app.AppCompatActivity;
import android.support.v7.widget.Toolbar;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;

public class MainActivity extends AppCompatActivity {

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
setSupportActionBar(toolbar);

FloatingActionButton fab = (FloatingActionButton) findViewById(R.id.fab);
fab.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
Snackbar.make(view, "Replace with your own action", Snackbar.LENGTH_LONG)
.setAction("Action", null).show();
}
});
}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.menu_main, menu);
return true;
}

@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();

//noinspection SimplifiableIfStatement
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
}
46 changes: 46 additions & 0 deletions app/src/main/res/layout/activity_main.xml
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<?xml version="1.0" encoding="utf-8"?>
<android.support.design.widget.CoordinatorLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fitsSystemWindows="true"
tools:context="arun.com.chameleonskinforkwlp.MainActivity">

<android.support.design.widget.AppBarLayout
android:id="@+id/app_bar"
android:layout_width="match_parent"
android:layout_height="@dimen/app_bar_height"
android:fitsSystemWindows="true"
android:theme="@style/AppTheme.AppBarOverlay">

<android.support.design.widget.CollapsingToolbarLayout
android:id="@+id/toolbar_layout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fitsSystemWindows="true"
app:contentScrim="?attr/colorPrimary"
app:layout_scrollFlags="scroll|exitUntilCollapsed">

<android.support.v7.widget.Toolbar
android:id="@+id/toolbar"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
app:layout_collapseMode="pin"
app:popupTheme="@style/AppTheme.PopupOverlay" />

</android.support.design.widget.CollapsingToolbarLayout>
</android.support.design.widget.AppBarLayout>

<include layout="@layout/content_main" />

<android.support.design.widget.FloatingActionButton
android:id="@+id/fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_margin="@dimen/fab_margin"
app:layout_anchor="@id/app_bar"
app:layout_anchorGravity="bottom|end"
app:srcCompat="@android:drawable/ic_dialog_email" />

</android.support.design.widget.CoordinatorLayout>
17 changes: 17 additions & 0 deletions app/src/main/res/layout/content_main.xml
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<?xml version="1.0" encoding="utf-8"?>
<android.support.v4.widget.NestedScrollView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:layout_behavior="@string/appbar_scrolling_view_behavior"
tools:context="arun.com.chameleonskinforkwlp.MainActivity"
tools:showIn="@layout/activity_main">

<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_margin="@dimen/text_margin"
android:text="@string/large_text" />

</android.support.v4.widget.NestedScrollView>
10 changes: 10 additions & 0 deletions app/src/main/res/menu/menu_main.xml
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<menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
tools:context="arun.com.chameleonskinforkwlp.MainActivity">
<item
android:id="@+id/action_settings"
android:orderInCategory="100"
android:title="@string/action_settings"
app:showAsAction="never" />
</menu>
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6 changes: 6 additions & 0 deletions app/src/main/res/values/colors.xml
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>
5 changes: 5 additions & 0 deletions app/src/main/res/values/dimens.xml
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<resources>
<dimen name="app_bar_height">180dp</dimen>
<dimen name="fab_margin">16dp</dimen>
<dimen name="text_margin">16dp</dimen>
</resources>
93 changes: 93 additions & 0 deletions app/src/main/res/values/strings.xml
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<resources>
<string name="app_name">Chameleon Live Wallpaper</string>
<string name="large_text">
"Material is the metaphor.\n\n"

"A material metaphor is the unifying theory of a rationalized space and a system of motion."
"The material is grounded in tactile reality, inspired by the study of paper and ink, yet "
"technologically advanced and open to imagination and magic.\n"
"Surfaces and edges of the material provide visual cues that are grounded in reality. The "
"use of familiar tactile attributes helps users quickly understand affordances. Yet the "
"flexibility of the material creates new affordances that supercede those in the physical "
"world, without breaking the rules of physics.\n"
"The fundamentals of light, surface, and movement are key to conveying how objects move, "
"interact, and exist in space and in relation to each other. Realistic lighting shows "
"seams, divides space, and indicates moving parts.\n\n"

"Bold, graphic, intentional.\n\n"

"The foundational elements of print based design typography, grids, space, scale, color, "
"and use of imagery guide visual treatments. These elements do far more than please the "
"eye. They create hierarchy, meaning, and focus. Deliberate color choices, edge to edge "
"imagery, large scale typography, and intentional white space create a bold and graphic "
"interface that immerse the user in the experience.\n"
"An emphasis on user actions makes core functionality immediately apparent and provides "
"waypoints for the user.\n\n"

"Motion provides meaning.\n\n"

"Motion respects and reinforces the user as the prime mover. Primary user actions are "
"inflection points that initiate motion, transforming the whole design.\n"
"All action takes place in a single environment. Objects are presented to the user without "
"breaking the continuity of experience even as they transform and reorganize.\n"
"Motion is meaningful and appropriate, serving to focus attention and maintain continuity. "
"Feedback is subtle yet clear. Transitions are efficient yet coherent.\n\n"

"3D world.\n\n"

"The material environment is a 3D space, which means all objects have x, y, and z "
"dimensions. The z-axis is perpendicularly aligned to the plane of the display, with the "
"positive z-axis extending towards the viewer. Every sheet of material occupies a single "
"position along the z-axis and has a standard 1dp thickness.\n"
"On the web, the z-axis is used for layering and not for perspective. The 3D world is "
"emulated by manipulating the y-axis.\n\n"

"Light and shadow.\n\n"

"Within the material environment, virtual lights illuminate the scene. Key lights create "
"directional shadows, while ambient light creates soft shadows from all angles.\n"
"Shadows in the material environment are cast by these two light sources. In Android "
"development, shadows occur when light sources are blocked by sheets of material at "
"various positions along the z-axis. On the web, shadows are depicted by manipulating the "
"y-axis only. The following example shows the card with a height of 6dp.\n\n"

"Resting elevation.\n\n"

"All material objects, regardless of size, have a resting elevation, or default elevation "
"that does not change. If an object changes elevation, it should return to its resting "
"elevation as soon as possible.\n\n"

"Component elevations.\n\n"

"The resting elevation for a component type is consistent across apps (e.g., FAB elevation "
"does not vary from 6dp in one app to 16dp in another app).\n"
"Components may have different resting elevations across platforms, depending on the depth "
"of the environment (e.g., TV has a greater depth than mobile or desktop).\n\n"

"Responsive elevation and dynamic elevation offsets.\n\n"

"Some component types have responsive elevation, meaning they change elevation in response "
"to user input (e.g., normal, focused, and pressed) or system events. These elevation "
"changes are consistently implemented using dynamic elevation offsets.\n"
"Dynamic elevation offsets are the goal elevation that a component moves towards, relative "
"to the component’s resting state. They ensure that elevation changes are consistent "
"across actions and component types. For example, all components that lift on press have "
"the same elevation change relative to their resting elevation.\n"
"Once the input event is completed or cancelled, the component will return to its resting "
"elevation.\n\n"

"Avoiding elevation interference.\n\n"

"Components with responsive elevations may encounter other components as they move between "
"their resting elevations and dynamic elevation offsets. Because material cannot pass "
"through other material, components avoid interfering with one another any number of ways, "
"whether on a per component basis or using the entire app layout.\n"
"On a component level, components can move or be removed before they cause interference. "
"For example, a floating action button (FAB) can disappear or move off screen before a "
"user picks up a card, or it can move if a snackbar appears.\n"
"On the layout level, design your app layout to minimize opportunities for interference. "
"For example, position the FAB to one side of stream of a cards so the FAB won’t interfere "
"when a user tries to pick up one of cards.\n\n"
</string>
<string name="action_settings">Settings</string>
</resources>

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