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util.py
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util.py
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import time, copy, colorama
from colorama import Fore, Back, Style
from ball import ball
from paddle import paddle
from board import Grid
from bricks import bricks
from input import input_to
from timer import timer
from globalvars import clock, score
from life import life
from scoreboard import scoreboard
from powerup import powerups
colorama.init()
def gameOver ():
if life.value <= 0:
return 1
checkBricks = []
for brick in bricks:
if brick.type != 4 and brick.strength > 0:
checkBricks.append(brick)
if len(checkBricks) == 0:
return 1
return 0
def display () :
display_array = copy.deepcopy(Grid.display)
print("\033[H\033[J", end="")
display_array = paddle.display(display_array)
ball_array = ball.display(display_array)
brick_array = []
for brick in bricks:
if brick.strength == 0:
continue
brick_array.append(brick.display(display_array))
powerup_array = []
for powerup in powerups:
if powerup.active == True and powerup.used == False and powerup.currentTime < powerup.endTime:
powerup.currentTime = powerup.currentTime + 0.01
powerup.move(ball)
powerup_array.append(powerup.display(display_array))
life_array = life.display(display_array)
time_array = timer.display(display_array)
score_array = scoreboard.display(display_array)
display_array = ''.join(display_array)
display_array = ''.join(ball_array)
if powerup_array != None:
for powerup in powerup_array:
display_array = ''.join(powerup)
if brick_array != None:
for brick in brick_array:
display_array = ''.join(brick)
display_array = ''.join(life_array)
display_array = ''.join(time_array)
display_array = ''.join(score_array)
return display_array
def reset (ball, paddle, bricks) :
time.sleep(3)
global clock
clock = clock + 0.01
paddle.xpos = 75
paddle.ypos = 44
ball.ypos = paddle.ypos - 1
ball.moveWithPaddle(paddle)
while True:
display_array = display()
print(display_array)
time.sleep(0.01)
inputvalue = input_to()
if (inputvalue == "a") :
paddle.move(-1)
ball.moveWithPaddle(paddle)
elif (inputvalue == "d") :
paddle.move(1)
ball.moveWithPaddle(paddle)
elif (inputvalue == "q") :
break
elif (inputvalue == " ") :
ball.paddleCollision(paddle)
gameLoop()
break
def gameLoop ():
while (True) :
if gameOver():
break
global clock
display_array = display()
print(display_array)
time.sleep(0.01)
clock = clock + 0.01
timer.setTime(clock)
ball.paddleCollision(paddle)
ball.brickCollision(bricks, scoreboard)
if not ball.move() :
life.decrease()
if life.value <= 0:
break
reset(ball, paddle, bricks)
inputvalue = input_to()
if (inputvalue == "a") :
paddle.move(-2)
elif (inputvalue == "d") :
paddle.move(2)
elif (inputvalue == "q") :
break
def gameStart ():
while True:
display_array = display()
print(display_array)
time.sleep(0.01)
inputvalue = input_to()
if (inputvalue == "a") :
paddle.move(-1)
ball.moveWithPaddle(paddle)
elif (inputvalue == "d") :
paddle.move(1)
ball.moveWithPaddle(paddle)
elif (inputvalue == "q") :
break
elif (inputvalue == " ") :
ball.paddleCollision(paddle)
gameLoop()
break
#Iterate through all powerups whenever there is a collision of ball and brick and if powerup exists release
#Pass powerups as parameter to brick and trigger release