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BrainTree

A C++ behavior tree single header library.

Features

  • behavior tree implementation
  • predefined composites
  • predefined decorators
  • (optional) rudimentary blackboard
  • (optional) behavior tree builders

Install

Include BrainTree.h in your project.

Example

// this example should print out "Hello, World!", four times
#include <iostream>
#include "BrainTree.h"

class Action : public BrainTree::Node
{
public:
    Status update() override
    {
        std::cout << "Hello, World!" << std::endl;
        return Node::Status::Success;
    }
};

void CreatingBehaviorTreeManually()
{
    BrainTree::BehaviorTree tree;
    auto sequence = std::make_shared<BrainTree::Sequence>();
    auto sayHello = std::make_shared<Action>();
    auto sayHelloAgain = std::make_shared<Action>();
    sequence->addChild(sayHello);
    sequence->addChild(sayHelloAgain);
    tree.setRoot(sequence);
    tree.update();
}

void CreatingBehaviorTreeUsingBuilders()
{
    auto tree = BrainTree::Builder()
        .composite<BrainTree::Sequence>()
            .leaf<Action>()
            .leaf<Action>()
        .end()
        .build();
    tree->update();
}

int main()
{
    CreatingBehaviorTreeManually();
    CreatingBehaviorTreeUsingBuilders();
    return 0;
}

Composites

Composite Behaviour Success Running Failure
Selector Ticks each child node in order, starting from the beginning each tick If a child succeeds If a child is running If all children fail
Sequence Ticks each child node in order, starting from the beginning each tick If all children succeed If a child is running If a child fails
StatefulSelector Ticks each child node in order, starting from the child ticked in previous tick If a child succeeds If a child is running If all children fail
StatefulSequence Ticks each child node in order, starting from the child ticked in previous tick If all children succeed If a child is running If a child fails

Decorators

Decorator Behaviour
Succeeder Always returns success
Failer Always returns failure
Inverter Inverts the result of the child node
Repeater Repeats until child node succeeds (infinitely or limited)
UntilSuccess Repeats until child node succeeds
UntilFailure Repeats until child node fails

Builder

The Builder class simplifies the process of creating a behavior tree. You use three methods to build your tree:

  • leaf<NodeType>()
  • composite<CompositeType>()
  • decorator<DecoratorType>()

Both composite() and decorator() require a corresponding call to end(), this marks where you are done adding children to a composite or a child to a decorator. At the very end you call build() which will then give you the finished behavior tree.

auto tree = Builder()
    .decorator<Repeater>()
        .composite<Sequence>()
            .leaf<SayHello>("Foo")
            .leaf<SayHello>("Bar")
        .end()
    .end()
    .build();

License

MIT (c) Pär Arvidsson 2015-2018