extend localisation with possibility for having mod specific textfiles #270
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The game looks for language files in the following format
utext_<language>.ini
and if a modder wants to extend the language files then he/she has to include all the strings from the original file.This modification allows modders to add files, like
utext_mymod_english.ini
orutext_my_custom_mod_english.ini
.The game will load the language files in the following order:
utext_english.ini
->utext_mod1_english.ini
->utext_mod2_english.ini
Remaining todos:
initLocalisation
to glob all mod files after loading the main language file.