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Releases: asasine/BehaviorTree.NET

v0.2.0

19 Feb 01:37
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v0.2.0 Pre-release
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What's Changed

Control nodes with memory have been added, and the old implementation of Sequence is now SequenceWithMemory.

  • Fixed bugs in Fallback around halting behavior by @asasine in #21
  • Renamed to SequenceWithMemory from Sequence by @asasine in #20
  • Added SequenceNode by @asasine in #22
  • Added FallbackWithMemoryNode by @asasine in #23
  • Updated versions to v0.2.0 and updated release guide by @asasine in #24

Full Changelog: v0.1.1...v0.2.0

BehaviorTree.NET v0.1.1

19 Apr 13:01
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v0.1.1 (April 19, 2021)

Internal

  • #10 Changed version to 0.1.1 in .csproj files

v0.1.0

19 Apr 12:50
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v0.1.0 (April 19, 2021)

New Features

  • Basic behavior tree nodes
  • #2 Basic inter-node variable passing
  • #8 Unity Package Manager support