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Using geometry shader to expend shadow maps. #95

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fall2019 opened this issue Mar 14, 2024 · 0 comments
Open

Using geometry shader to expend shadow maps. #95

fall2019 opened this issue Mar 14, 2024 · 0 comments
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@fall2019
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Currently in the process of making shadow maps we send commands to the gpu for each cascade. I guess this can be optimized via geometry shader.

@fall2019 fall2019 self-assigned this Mar 14, 2024
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