bugs in shade
aschearer edited this page Sep 13, 2010
·
8 revisions
This is a terrible system but will suffice for the time being.
- Grid is currently a “loose” grid should change to become a “strict” grid; this leads to bugs:
- Ray casting sometimes doesn’t work and a mole will end up going for something it shouldn’t “see”.
- The mushroom placing algorithm is not correct. It sometimes places mushrooms too close to or even inside an obstacle.
- Movable objects, it currently matters the order in which you call repel, it shouldn’t matter. (May be fixed by strict grid.)
- Find a better bug tracking system.