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ILC (the Native AOT compiler) is a crosscompiler and ships with x86 support even though we don't actually have it fully implemented for Native AOT in mainstream .NET. Since SmolSharp only uses the codegen (RyuJIT) and RyuJIT supports x86 just fine, we can still generate x86.
This has some hackery though:
I'm submitting it as a draft. It is kind of hacky. No hard feelings if you don't want to merge it.
The size numbers are much better on x86 because of more compact instruction encoding and smaller pointers: 1711 bytes for HelloWorld, 2299 bytes for Mandelbrot, 5832 bytes for Ocean.