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add_frame.h
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add_frame.h
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// Aseprite
// Copyright (C) 2001-2015 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifndef APP_CMD_ADD_FRAME_H_INCLUDED
#define APP_CMD_ADD_FRAME_H_INCLUDED
#pragma once
#include "app/cmd.h"
#include "app/cmd/add_cel.h"
#include "app/cmd/with_sprite.h"
#include "base/unique_ptr.h"
#include "doc/frame.h"
namespace doc {
class Sprite;
}
namespace app {
namespace cmd {
using namespace doc;
class AddFrame : public Cmd
, public WithSprite {
public:
AddFrame(Sprite* sprite, frame_t frame);
protected:
void onExecute() override;
void onUndo() override;
size_t onMemSize() const override {
return sizeof(*this) +
(m_addCel ? m_addCel->memSize() : 0);
}
private:
void moveFrames(Layer* layer, frame_t fromThis, frame_t delta);
frame_t m_newFrame;
base::UniquePtr<AddCel> m_addCel;
};
} // namespace cmd
} // namespace app
#endif