Too many allocations/image resizes #1128

dacap opened this Issue May 9, 2016 · 1 comment


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dacap commented May 9, 2016

As now we change the size of transparent cels each time we draw, we can generate a huge undo history (as the undo limit is not yet re-implemented #1127).

Reported here (editing a 4096x4096 sprite sheet):

@dacap dacap self-assigned this May 9, 2016

@dacap dacap added the bug label May 9, 2016

@dacap dacap added this to the v1.1 milestone May 9, 2016

@dacap dacap changed the title from Too much allocations/image resizes to Too many allocations/image resizes May 9, 2016


dacap commented May 10, 2016

This should be fixed with: cee3c24 and c12100d

@dacap dacap closed this May 10, 2016

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